Small Magical Beast
Hit Die: 3d10 (16 hp)
Speed: 20 ft. (4 squares)
Armor Class: 20 (+4 natural, +5 Dex +1 size), touch 16, flat footed 15
Base Attack/Grapple: +3/+0
Attack: Claw +5 melee (1d4+1 damage)
Full Attack: 2 Claws +5 melee (1d4+1 damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acidic Venom
Special Qualities: Scent
Saves: Fort +3, Ref +8, Will +4
Abilities: Str 13, Dex 21, Con 10, Int 2, Wis 17, Cha 14
Skills: Track +4, Intimidate +12
Feats: Improved Initiative
Environment: Warm Forests
Challenge Rating: 3
Alignment: Always Neutral
Advancement: 4-6 HD (Small)
Level Adjustment: -----
This small dinosaur looks similar to the much larger Dilophosaurus. It seems rather passive, until it reveals its frill, and starts to eject a black liquid from its mouth.
These creatures are believed to be descended from the experiments of Yuan-Ti. Their ancestors were originally bred to be guardian animals for Yuan-Ti outposts, but after they were abandoned, they had to go through major evolutionary changes to survive. Because of their reduced size, they needed to find a way of hunting and killing creatures far larger than them. For this purpose, they developed venom glands to slow down prey. To intimidate other carnivores away from their kills, they slowly developed neck-frills. While maybe not as feared as their larger progenitors, Spitting Dilophosauruses are still something to be feared.
First, Spitting Dilophosauruses try to scare their prey into a dead end using their neck-frills, so the prey cannot escape. After that, they repeatedly spit their paralyzing venom at their targets. Once the hunted is paralyzed, the Dilophosaurus tries to kill it with its claws, repeating the spitting process if necessary.
Venom (Ex): A Spitting Dilophosaurus can spit its venom at a range of 30 ft. Treat the spitting as a touch attack. If the attack is a success, the victim must make a fortitude save (DC 15), or be paralyzed for 1d4 rounds. It can spit every five rounds.
Skills: A Spitting Dilophosaurus can use its neck-frill to startle enemies, giving it a +8 bonus to intimidate checks.