The original concept of the Miquots was taken from Buffy the Vampire Slayer, but I changed background details and some characteristics to make them fit better into the Sauric Isles campaign.
Medium Outsider (Chaotic, Evil, Extraplanar)
Hit Die: 11d8+44 (88 hp)
Speed: 30 ft.
Armor Class: 18 (+2 leather +1 Dex +5 natural), touch 11, flat footed 17
Base Attack/Grapple: +11/+14
Attack: Bone-dagger +14 melee (1d4+3 damage)
Full Attack: 2 Bone-Daggers +13 melee (1d4+3 damage), or longsword +14 melee (1d8+3 damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blood Rage, Death Attack
Special Qualities: Regeneration 2, Fore-Arm plates, Spell Resistance 16
Saves: Fort +11, Ref +8, Will +8
Abilities: Str 17, Dex 13, Con 18, Int 10, Wis 13, Cha 4
Skills: Survival +18, Intimidate +8, Move Silently +15, Hide +5, Bluff +8, Listen +15, Spot +15
Feats: Skill Focus: Survival, Improved Initiative, Power Attack, Two Weapon Fighting
Environment: The Infinite Layers of the Abyss
Organization: Solitary, Pair, or Clan (4-8 Miquots plus 1-2 Fiendish Megaraptors)
Challenge Rating: 9
Alignment: Always Chaotic Evil
Advancement: 12-22 HD (Medium)
Level Adjustment: +6
A large, orange skinned humanoid charges. It has stegosaur-like plating starting at the top of his bald head, that works his way down to his back. It has no tail.
Miquots are a race of proud hunter-demons that inhabit the chaotic jungles of the Abyss. They track prey for miles, and have an odd affinity with all sorts of fiendish beasts. This makes them deadly foes. They are known for their regeneration abilities, as well as their ability to grow weapons from their fore-arms. They are reptilian in nature, and thus are hatched from eggs. Their childhood is short, and spend it preparing for battle (though few actually survive to adult hood). Despite their chaotic nature, Miquots have a basic code of honor. They are required to go on huge killing sprees to gain honor for their clan, The bigger and more prestigious the enemy, the more honor earned. In addition, if any non-good creature were to save a Miquot from certain death, they become companions to their savior for a specified amount of time (this depends on both the alignment of their savior, and if the Miquots want to do it), ranging from one month to one decade.
Miquots were native to a layer of the Abyss known as N'gharl, the Crawling Jungle. After it was transferred to the Sauric Isles, a large group of these fiends still live there.
Miquots stalk their prey for days, slowly getting to know their targets on an intimate level as they quietly stalk the unaware creatures. After the Miquot feels that he has a sufficient idea of his enemy’s abilities, he attacks.
Blood Rage (Ex): When a Miquot causes damage to an enemy, a Miquot can go into a blood rage. This functions as the Barbarian ability of the same name, except his regeneration power increases by 2. This happens once a day, and it stacks with his Barbarian levels, if any.
Death Attack (Ex): This functions as the Assassin ability of the same name, except he must spend at least six rounds focusing on his target instead of three. Save DC 21.
Regeneration (Ex): Good and acid deal normal damage to a Miquot. If a Miquot loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Fore-Arm Plates (Ex): Miquots can rip the serrated bone plates off of their fore-arms and use them as two daggers. The bone plates regrow in 3d6 rounds because of the Miquot’s regeneration power.