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Sharptooth Saurial Race (PEACH)

For the Sauric Isles campaign setting by LOTRFan

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Sharptooth Saurial Race (PEACH)

Postby LOTRfan » Thu Dec 02, 2010 8:42 pm

Sharptooth
Large Humanoid (Reptilian)
Hit Die: 2d8+7 (16 hp)
Initiative: +0
Speed: 30 ft.
Armor Class: 13 (-1 size, +4 natural), touch 9, flat footed 13
Base Attack/Grapple: +1/+7
Attack: Shortspear +3 melee (1d6+2 damage), or Bite +3 melee (1d6+2 damage), or tail +3 melee (1d4+2 damage)
Full Attack: Shortspear +3 melee (1d6+2 damage) or Bite +3 melee (1d6+2 damage) and tail +1 melee (1d4+1 damage)
Space/Reach: 10 ft./5 ft. (10 ft. with tail)
Special Attacks: -----
Special Qualities: Darkvision 60 ft., scent, Cold Torpor, Protection to Sonic Attacks, Vulnerability to Gas Attacks
Saves: Fort +2, Ref +3, Will -1
Abilities: Str 15, Dex 11, Con 14, Int 10, Wis 9, Cha 8
Skills: Intimidate +4, Spot +4
Feats: Toughness
Challenge Rating: 1
Environment: Warm Forests
Organization: Solitary, Pair, or band (5-18 plus leader of 5th level)
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: By character class
Level Adjustment: +2

A massive humanoid tyrannosaur lumbers out of the jungle flinging spears. It roars loudly, and runs towards you.

The Sharpteeth are a race of Saurials descended from Tyrannosaurs. They are extremely violent and antisocial, barely tolerating others of their own kind. As a result, they have no true society, and are just lumbering brutes out to kill and feed.

Sharpteeth are not animals, however, and can be reasoned with (provided their hunger has been satiated). Unfortunately, Sharpteeth see other races as nothing better than food. To them, everything, intelligent or otherwise, is a prospective meal.

Sharpteeth worship Pestis, the Saurial God of Destruction. They give in to all base emotions, engorging themselves whenever they can. Sharpteeth occasionally gather in small bands to hunt down much larger prey, like Diplodocus.

Combat
Unlike other Saurials, Sharpteeth have weak arms, so they are not viable weapons. Instead, they rely on a vicious bite attack and their tails, and they are also known for their deadly spear attacks.

Cold Torpor (Ex): Saurials are warm-blooded creatures, but they retain heat poorly in cold environments. A saurial suffers a -5 penalty to Fortitude saving throws made to avoid subdual damage from cold environments and takes double the normal amount of subdual damage for failing those saving throws. In cooler climates, saurials bundle up to keep warm, for they can easily die from exposure in an environment that a human would find merely uncomfortable.

Protection from Sonic Attacks (Ex): A saurial's earholes are well protected, giving it a +4 circumstance bonus on saving throws against sonic effects and attacks.

Scent (Ex): Saurials have the scent special quality, as described in the Monster Manual.

Vulnerability to Gas Attacks (Ex): A saurial's metabolism and reliance on scent makes it vulnerable to attacks conveyed through gas, including stinking cloud, cloudkill, and poisonous gas. Saurials suffer a -4 penalty on saving throws against gas-based effects and attacks.

Tail Reach (Ex):
Sharptooth saurials have 10-foot reach for attacks with their tails.

Sharptooth Racial Traits
• +2 Str, +2 Con
Large Humanoid (Reptilian); As Large creatures, Sharpteeth gain a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, and a -4 size bonus on Hide checks, and they must use larger weapons than humans use.
• Base Speed 30 ft.
• Lowlight Vision
Cold Torpor (Ex): Saurials are warm-blooded creatures, but they retain heat poorly in cold environments. A saurial suffers a -5 penalty to Fortitude saving throws made to avoid subdual damage from cold environments and takes double the normal amount of subdual damage for failing those saving throws. In cooler climates, saurials bundle up to keep warm, for they can easily die from exposure in an environment that a human would find merely uncomfortable.
Protection from Sonic Attacks (Ex): A saurial's earholes are well protected, giving it a +4 circumstance bonus on saving throws against sonic effects and attacks.
Vulnerability to Gas Attacks (Ex): A saurial's metabolism and reliance on scent makes it vulnerable to attacks conveyed through gas, including stinking cloud, cloudkill, and poisonous gas. Saurials suffer a -4 penalty on saving throws against gas-based effects and attacks.
Racial Levels: A Sharptooth has 2 levels of Humanoid. This grants it a BAB of +1 and Fort +0, Ref +3, WIll +3.
Racial Skills: Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Racial Feats: A Sharptooth's racial levels grant it 1 feat.
• +4 natural armor
• Scent
• Bite Attack (1d6 damage)
• Tail Attack (1d4 Damage)
Favored Class: Barbarian
Level Adjustment: +2
LOTRfan
 
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Re: Sharptooth Saurial Race (PEACH)

Postby LOTRfan » Mon Jan 17, 2011 5:52 pm

Saurial Racial Class
Hit DiceSkillsBase Attack<br>BonusFort SaveRef SaveWill SaveSpecial
1d8
(2+INT) x4
+0
+0
+2
+0
Starting Racial Traits, Feat
1d8
-----
+0
+0
+2
+0
+2 Natural Armor, +2 Str
2d8
(2+INT)
+1
+0
+3
+0
1 Bite Attack (1d6 damage)
2d8
-----
+1
+0
+3
+0
Scent, +2 natural armor


Starting Racial Traits
• +2 Con
Large Humanoid (Reptilian); As Large creatures, Sharpteeth gain a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, and a -4 size bonus on Hide checks, and they must use larger weapons than humans use.
• Base Speed 30 ft.
• Lowlight Vision
Cold Torpor (Ex): Saurials are warm-blooded creatures, but they retain heat poorly in cold environments. A saurial suffers a -5 penalty to Fortitude saving throws made to avoid subdual damage from cold environments and takes double the normal amount of subdual damage for failing those saving throws. In cooler climates, saurials bundle up to keep warm, for they can easily die from exposure in an environment that a human would find merely uncomfortable.
Protection from Sonic Attacks (Ex): A saurial's earholes are well protected, giving it a +4 circumstance bonus on saving throws against sonic effects and attacks.
Vulnerability to Gas Attacks (Ex): A saurial's metabolism and reliance on scent makes it vulnerable to attacks conveyed through gas, including stinking cloud, cloudkill, and poisonous gas. Saurials suffer a -4 penalty on saving throws against gas-based effects and attacks.
• Tail Attack (1d4 Damage)
Favored Class: Barbarian

Class Skills
A Sharptooth’s class skills are Intimidate (Cha), Spot (Wis), Listen (Wis), and Jump (Str).

Weapon and Armor Proficiency:
Sharpteeth are proficient with no armor, and all simple weapons.

Natural Armor: At 2nd level, a Sharpteeth gains +2 to natural armor. This increases by 2 again at 4th level.

Bite Attack: At 3rd level, Sharpteeth gains a bite attack that does 1d6 damage.

Scent (Ex): At 4th level, Sharpteeth gain scent. A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges. The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent’s source, the creature can pinpoint that source.

Ability Increase: At 2nd level, Sharpteeth get a +2 ability increase to strength.
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Joined: Sat Nov 06, 2010 12:47 pm


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