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Muttaburrasaurus (PEACH)

For the Sauric Isles campaign setting by LOTRFan

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Muttaburrasaurus (PEACH)

Postby LOTRfan » Sat Jan 22, 2011 12:03 pm

Muttaburrasaurus
Huge Animal
Hit Dice: 9d8+18 (58 hp)
Initiative: -2
Speed: 30 ft.
Armor Class: 18 (+12 natural, -2 Size, -2 Dex), touch 6, Flatfooted 18
Base Attack/Grapple: +6/+22
Attack: Stamp +16 melee (2d6+8 damage)
Full Attack: 2 Stamps +16 melee (2d6+8 damage)
Space/Reach: 15 ft./10 ft.
Special Attacks: Trample
Special Qualities: Lowlight vision, Darkvision 60 ft., scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 26, Dex 7, Con 15, Int 1, Wis 8, Cha 6
Skills: Listen +11, Hide -10
Feats: Trumpeting Defense, Crush*, Improved Scent*, Stamp*
Environment: Temperate Plains
Organization: Solitary or herd (6-20)
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 10-18 HD (Huge); 19-27 HD (Gargantuan)
Level Adjustment: -----
*Savage Species

A huge reptilian creature lumbers forward on two legs. It noisily gets up on two legs and clumsily eats the leaves of the tall trees. Flaps of skin on their nose expand as it makes several loud noises.

Muttaburrasaurs are bizarre creatures that seem to be a mash of many creatures. While obligate herbivores, Muttaburrasaurs have been known to trample and consume smaller animals when desperate. While usually walking on four legs, Muttaburrasaurs often pick up their forelegs to run in a bipedal manner. Despite these odd seeming-contradictions, the Muttaburrasaurus is best known for its odd nose. The nose has two flaps of skin over the nostrils that seem to inflate when breathing outward. This creates a trumpeting noise that can be heard from over a mile away, and allows herd members to keep track of each other’s locations. Muttaburrasaurs are adapted to live in cool weather, and can thrive in places where the sun doesn’t shine for weeks at a time.

Combat
Despite their awkward appearance, Muttaburrasaurs are more than capable of fighting off larger foes. Many use their stamp ability to make their foes fall over before pinning them down to crush them.

Trample (Ex): As a full round action, a Muttaburrasaurus may move at twice its speed and literally run over any creature in its path. Any creature that has all its squares ran over by the Muttaburrasaurus must make a Reflex save (DC 22), or take 2d6+12 damage. DC is strength based.
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