Hit Dice: 6d8+30 (57 hp)
Speed: 50 ft.
Armor Class: 18 (+8 natural, +1 Dexterity, -1 size), touch 11, flatfooted 17
Base Attack/Grapple: +4/+15
Attack: Headbutt +11 melee (1d8+7 damage)
Full Attack: Headbutt +11 melee (1d8+7 damage)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful Charge
Special Qualities: Lowlight vision, scent
Saves: Fort +10, Ref +6, Will +2
Abilities: Str 24, Dex 13, Con 21, Int 1, Wis 11, Cha 8
Skills: Spot +9
Feats: Improved Initiative, Weapon Focus (Headbutt),
Environment: Warm Deserts
Organization: Solitary, Pair, or Pack (4-6)
Challenge Rating: 4
Alignment: Always Neutral
Advancement: 7-12 HD (Large); 13-18 HD (Gargantuan)
Level Adjustment: -----
A sleek, tan biped walks across the dunes. Its head is surrounded by a crown of horns, and the head itself seems to be a thick layer of bone.
Pachycephalosaurs are survivors of the brutal wastes. Living in the almost uninhabitable deserts of the world, Pachycephalosaurs are built to thrive where most would die. Pachycephalosaurs have an interesting defense; their bony skulls can be used for ramming, and their necks are built to be able to withstand the shock of collision. While these make poor defenses against direct contact with other Pachycephalosaurs (the skulls would crack and scar), these were perfect for shattering the bones of hips and flanks of other creatures.
Pachycephalosaurs charge first, hoping to break the bones of their enemies and disable them. They work together against larger predators. They take special care not to harm their bony skulls, and flee if required.
Power Charge: A Pachycephalosaurus typically begins a battle by charging at an opponent, lowering its head to bring its bony skull into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single headbutt attack with a +11 attack bonus that deals 2d8+14 points of damage.