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New Familiars (PEACH)

For the Sauric Isles campaign setting by LOTRFan

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New Familiars (PEACH)

Postby LOTRfan » Sun Nov 07, 2010 9:00 am

Platyhystrix
Diminutive Animal
Hit Die:
1/2d8 (2 hp)
Initiative: +1
Speed: 10 ft. (2 squares), swim 15 ft.
Armor Class: 16 (+1 natural, +4 size +1 Dex), touch 15, flat footed 15
Base Attack/Grapple: +0/-15
Attack: Bite +1 melee (1d3-3 damage)
Full Attack: Bite +1 melee (1d3-3 damage)
Space/Reach: 1 ft./0 ft.
Special Attacks: -----
Special Qualities: Lowlight vision, scent, amphibious
Saves: Fort +2, Ref +3, Wis +0
Abilities: Str 5, Dex 12, Con 11, Int 1, Wis 10, Cha 10
Skills: Listen +2, Spot +2, Swim +4, Hide +13
Feats: Alertness
Environment: Warm Marsh
Organization: Herd (5-30 Platyhystrixes)
Combat Rating: ¼
Alignment: Always Neutral
Advancement: -----
Level Adjustment: -----

A small creature the size of a frog slowly waddles out of the water. It has green skin and looks similar to a newt, but has a long green sail going along its spine.

Platyhystrix (meaning “flat porcupine” in Draconic) are small creatures that look similar to the unrelated Dimetrodon. These creatures are not even remotely related to Dinosaurs, as they are amphibians. They evolved long before the Age of Lizards. Their dorsal fins are used for body heat regulation.

Combat
Platyhystrix rarely engages combat except when attacking diminutive insects. Otherwise, it runs towards the nearest body of water.

Amphibious (Ex): A Platyhystrix can breathe and operate excellently in water and on land.

Platyhystrixes as Familiars
Platyhystrixes are often used by Ankylotaur sorcerers as familiars, as they are numerous and love the water as much as their masters do. Wizards/Sorcerers with a Platyhystrix familiar can hold their breath under water for an additional 2 rounds.
LOTRfan
 
Posts: 59
Joined: Sat Nov 06, 2010 12:47 pm

Re: New Familiars (PEACH)

Postby LOTRfan » Fri Jan 28, 2011 3:07 pm

Microceratus
Diminutive Animal
Hit Dice: 1/2d8 (2 hp)
Initiative: +5
Speed: 20 ft.
Armor Class: 21 (+1 natural, +5 Dex, +4 size, +1 Dodge), touch 20, flatfooted 15
Base Attack/Grapple: +0/-14
Attack: Gore -3 melee (1d2-2 damage)
Full Attack: Gore -3 melee (1d2-2 damage)
Space/Reach: 1 ft./0 ft.
Special Attacks: -----
Special Qualities: Lowlight Vision, scent
Saves: Fort +2, Ref +7, Will +0
Abilities: Str 6, Dex 21, Con 10, Int 1, Wis 10, Cha 8
Skills: Hide +21
Feats: Dodge
Environment: Warm deserts
Organization: Solitary, pair, or pack (3-6)
Challenge Rating: 1/4
Treasure: None
Advancement: 1 HD (Diminutive); 2 HD (Tiny)
Level Adjustment: -----

A tiny lizard scurries by in the desert heat. It has a small frill surrounding its neck, and a parrot-like beak.

Microceratus are tiny ceratopsians roughly 7 inches tall. They are more or less harmless, merely running from one patch of ferns to the next. They live in the deserts of the world, avoiding large predators. Most Microcertus even avoid other herbivores, as their small size makes them easy to unwittingly crush. They are a favored prey for most desert dwellers, as they cannot truly defend themselves, but only the most skilled hunters can take down these speedy creatures.

Combat
Microceratus tend to flee combat, relying on their reflexes and small size to avoid attacks.

As Familiars
Microceratus make speedy familiars, and they grant their masters a 5 ft. increase to their base speed.
LOTRfan
 
Posts: 59
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Re: New Familiars (PEACH)

Postby LOTRfan » Fri Jan 28, 2011 3:08 pm

Microraptor
Tiny Animal
Hit Dice:
1/2d8 (2 hp)
Initiative: +10
Speed: 30 ft.
Armor Class: 17 (+6 Dex, +1 natural), touch 16, flat footed 11
Base Attack/Grapple: +0/-8
Attack: Talon +8 melee (1d3 damage)
Full Attack: 2 Talons +8 melee (1d3 damage)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: -----
Special Qualities: Lowlight vision, scent
Saves: Fort +2, Ref +8, Will +2
Abilities: Str 11, Dex 23, Con 10, Int 2, Wis 14, Cha 12
Skills: Hide +14, Jump +8
Feats: Improved Initiative, Weapon Finesse
Environment: Warm Forests
Organization: Solitary, Pair, or Pack (3-4)
Challenge Rating: 1/2
Treasure: None
Alignment: Always Neutral
Advancement: 1-2 HD (Tiny)
Level Adjustment: -----

A small, brightly feathered dinosaur jumps from branch to branch in the trees above. It seems to have four wings, feathers being on both the arms and legs.

Microraptors are small birds of prey that seem to almost glide through the air. Their seemingly docile appearance is a mask for the vicious little killer. Although they usually eat insects, a small group is all that is necessary to take down the average human.

Combat
Microraptors prefer to jump down onto their prey, using their minuscule talons to rip apart enemies. They generally do this only to protect their territory. For the most part, they are insectivores.

Skills: The Microraptor's wings give it a +4 bonus to jump checks.

Feats: Microraptors gain Weapon Finesse as a bonus feat.

As Familiars
Wizards and Sorcerers who want an ally that will usually be underestimated by foes often spring for the Microraptor. Microraptors give their masters a +3 bonus to hide checks.
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