Platyhystrix
Diminutive Animal
Hit Die: 1/2d8 (2 hp)
Initiative: +1
Speed: 10 ft. (2 squares), swim 15 ft.
Armor Class: 16 (+1 natural, +4 size +1 Dex), touch 15, flat footed 15
Base Attack/Grapple: +0/-15
Attack: Bite +1 melee (1d3-3 damage)
Full Attack: Bite +1 melee (1d3-3 damage)
Space/Reach: 1 ft./0 ft.
Special Attacks: -----
Special Qualities: Lowlight vision, scent, amphibious
Saves: Fort +2, Ref +3, Wis +0
Abilities: Str 5, Dex 12, Con 11, Int 1, Wis 10, Cha 10
Skills: Listen +2, Spot +2, Swim +4, Hide +13
Feats: Alertness
Environment: Warm Marsh
Organization: Herd (5-30 Platyhystrixes)
Combat Rating: ¼
Alignment: Always Neutral
Advancement: -----
Level Adjustment: -----
A small creature the size of a frog slowly waddles out of the water. It has green skin and looks similar to a newt, but has a long green sail going along its spine.
Platyhystrix (meaning “flat porcupine” in Draconic) are small creatures that look similar to the unrelated Dimetrodon. These creatures are not even remotely related to Dinosaurs, as they are amphibians. They evolved long before the Age of Lizards. Their dorsal fins are used for body heat regulation.
Combat
Platyhystrix rarely engages combat except when attacking diminutive insects. Otherwise, it runs towards the nearest body of water.
Amphibious (Ex): A Platyhystrix can breathe and operate excellently in water and on land.
Platyhystrixes as Familiars
Platyhystrixes are often used by Ankylotaur sorcerers as familiars, as they are numerous and love the water as much as their masters do. Wizards/Sorcerers with a Platyhystrix familiar can hold their breath under water for an additional 2 rounds.