Hit Dice: 1/2d8 (2 hp)
Speed: 20 ft.
Armor Class: 21 (+1 natural, +5 Dex, +4 size, +1 Dodge), touch 20, flatfooted 15
Base Attack/Grapple: +0/-14
Attack: Gore -3 melee (1d2-2 damage)
Full Attack: Gore -3 melee (1d2-2 damage)
Space/Reach: 1 ft./0 ft.
Special Attacks: -----
Special Qualities: Lowlight Vision, scent
Saves: Fort +2, Ref +7, Will +0
Abilities: Str 6, Dex 21, Con 10, Int 1, Wis 10, Cha 8
Skills: Hide +21
Environment: Warm deserts
Organization: Solitary, pair, or pack (3-6)
Challenge Rating: 1/4
Advancement: 1 HD (Diminutive); 2 HD (Tiny)
Level Adjustment: -----
A tiny lizard scurries by in the desert heat. It has a small frill surrounding its neck, and a parrot-like beak.
Microceratus are tiny ceratopsians roughly 7 inches tall. They are more or less harmless, merely running from one patch of ferns to the next. They live in the deserts of the world, avoiding large predators. Most Microcertus even avoid other herbivores, as their small size makes them easy to unwittingly crush. They are a favored prey for most desert dwellers, as they cannot truly defend themselves, but only the most skilled hunters can take down these speedy creatures.
Microceratus tend to flee combat, relying on their reflexes and small size to avoid attacks.
Microceratus make speedy familiars, and they grant their masters a 5 ft. increase to their base speed.