Hit Die: 5d8+15 (37 hp)
Speed: 15 ft. (3 squares)
Armor Class: 20 (+12 natural, -1 size, -1 Dex), touch 8, flat footed 20
Base Attack/Grapple: +3/+8
Attack: Tail Sweep -1 melee (1d4 damage)
Full Attack: Tail Sweep -1 melee (1d4 damage)
Space/Reach: 10 ft./ 5 ft.
Special Attacks: -----
Special Qualities: Scent, Spiked Armor
Saves: Fort +7, Ref +3, Will +2
Abilities: Str 12, Dex 9, Con 16, Int 1, Wis 13, Cha 6
Skills: Spot +4, Listen +4
Feats: Alertness, Toughness
Environment: Warm Forests
Challenge Rating: 4
Alignment: Always Neutral
Advancement: 6-10 HD (Large), 11-15 HD (Huge)
Level Adjustment: -----
A massive, hulking brown lizard walks out of the underbrush. Although only as tall as a halfling, it is extremely long. Out of its sides come small spikes, and towards the front juts out two pairs of foot-long spikes. Despite its fearsome appearance, it ignores you, just eating the plants growing close to the ground.
Desmatosuchuses ("link-crocodile") are relatively harmless herbivores that live near rivers. They are generally passive, but do tend to be jumpy in the presence of carnivores. Desmatosuchus have developed a rather unique way to survive. It has no weapons it can use to its advantage like Stegosaurus, or near impenetrable armor like Triceratops, but its spikes guarantees that even when a carnivore kills it, the attacker will get some nasty scars in the process. As a result, most meat eaters ignore them, unless desperately hungry.
Desmatosuchuses are noncombatants, and as such their tails are secondary weapons. Desmatosuchuses just have to hope their spikes dissuade attacking predators.
Spiked Armor (Ex): Whenever a creature attacks a Desmatosuchus with a touch attack or natural weapon, the creature suffers 2d6 points of piercing damage.