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[Discipline] Stone Dragon

PostPosted: Sun Nov 14, 2010 8:42 pm
by Golden-Esque
Stone Dragon Discipline


The earth is something that the races of the world can depend on; it forever exists securely beneath their feet. It is strong and dependable, but it is also tireless and unmovable. It was not longer after their creation that mortals began seeking ways to bend the earth to their wills through a variety of tools; plows, shovels, and magic all among them. Another way that people sought to harness the earth was through its fury, lobbing boulders across the sky at enemy fortifications. The most intelligent of warriors saw the potential destruction that the earth could sow and sought to make that strength their own; they were the first Stone Dragon disciples.

Becoming an adept of the Stone Dragon is all about physical strength; in order to harness the might of the earth, one must be stronger than it; as hard as stone and unbending as iron. Adepts of the Stone Dragon are usually dwarfs, and as such these adepts utilize the weapons favored by the dwarven tribes in combat to fight, using their sturdy, strong attacks in conjunction with the earth.

The key skill of the Stone Dragon discipline is Climb, a powerful body honed from scaling the tallest of the world’s mountains is needed in order to utilize the Stone Dragon discipline. Adepts of the Stone Dragon favor heavy, powerful weapons over all others and the weapons associated with the Stone Dragon discipline are: great axe, heavy mace, heavy pick, urgosh, and warhammer.

Becoming a Stone Dragon Adept


The ancient ways of the Stone Dragon are relatively difficult to come across and learn, mostly because a wide majority of the schools and temples are jealously guarded by the dwarfs that founded the discipline. Proving one’s self to the dwarfs is a matter of strength and skill rather than cunning and wit, though occasionally outsiders manage to make communion with the earth and discover its fighting techniques on their own. Many Barbarians discover these secrets for themselves, and all Stone Dragon maneuvers are listed as being Barbarian maneuvers. However, any other martial adept who wishes to discover the strength of stone is able to become an adept of the Stone Dragon discipline. For any class other than a Barbarian to gain access to the Stone Dragon discipline, they must first meet the following prerequisites:

  • Weapon Proficiency: The martial adept must have Weapon Proficiency with at least one of the Stone Dragon’s discipline’s Associated Weapons (see above).
  • Skills: The martial adept must have a minimum of 2 ranks in the Climb skill, the Stone Dragon discipline’s key skill.
  • Ability Score: The martial adept must have a Constitution score of 13 or greater.
  • Feat: The martial adept must have any one of the following feats: Improved Unarmed Strike, Intimidating Prowess, Power Attack, or Weapon Focus with one of the Shadow Hand discipline’s Associated Weapons.
  • Special: The Stone Dragon discipline manifests itself as a discipline of the earth, and those with a powerful connection to the earth can easily learn its secrets. Dwarf martial adepts do not need to meet these prerequisites; they can substitute a class discipline for the Stone Dragon regardless of their weapon proficiencies, skills, ability bonuses, or feats.

Special Rule – Sturdy Footwork


The deep, hard stance of the Stone Dragon discipline requires a sturdy holding on the earth in order to utilize effectively. Because of this, Stone Dragon maneuvers and stances do not function while the adept is firmly standing on the ground, such as while suspended from the ground on a rope bridge, while flying or swimming, while swallowed whole, or while falling through the air. The ground need not be open earth; the Stone Dragon adept can use their maneuvers while standing on a wooden floor or within a ship.

List of Stone Dragon Maneuvers


1st Level Maneuvers
  • Batter and Bruise – (Strike): Deals 2d6 damage; +4 to confirm critical.
  • Charging Minotaur – (Strike): Charge and make a bull rush against a foe; deals 2d6 + Str damage.
  • Mountain Skin Stance – (Stance): Gain a +3 natural armor bonus to AC; +1/3 initiator levels.
  • Stone Bones – (Strike): Gain DR 5/adamantine after a successful attack.
  • Stone Pillar Stance – (Stance): Improves critical damage multiplier by x1.

2nd Level Maneuvers
  • Mountain Hammer – (Strike): Melee attack deals 2d6 additional points of damage; ignores hardness and DR.
  • Rockslide – (Strike): Make an extra 5 ft. step in a turn or make a single 5 ft. step into difficult terrain.
  • Stone Vise – (Strike): Attack deals normal damage plus 2d6 and immobilizes target for 1 round.

3rd Level Maneuvers
  • Bonecrusher – (Strike): Deals an additional 4d6 points of damage and a +10 bonus to confirm critical hits against the target.
  • Giant’s Stance – (Stance): You are treated as being larger when using combat maneuvers and weapon attacks.
  • Mudslide – (Strike): Deals an additional 3d6 points of damage and attempts to trip the target with a +4 bonus on the combat maneuver check.
  • Roots of the Mountain – (Stance): Full attack actions have a chance to entangle your victims.
  • Stone Dragon’s Fury – (Strike): Deals 4d6 extra points of damage, doubles modifiers against constructs, and automatically attempts to sunder objects.
  • Stoneheart Stance – (Stance): Gain damage reduction/adamantine equal to your initiator level.

4th Level Maneuvers
  • Bonesplitting Strike – (Strike): Deals an extra 2d6 points of damage and 2 points of Constitution damage.
  • Boulder Roll – (Boost): – Your overrun and your mount’s trample automatically succeeds and cannot be avoided.
  • Deep Fissure – (Boost): Attacks made during the round ignore DR, hardness, and automatically confirm critical hits.
  • Steel Bones – (Strike): Gain DR 10/adamantine after making an attack.
  • Steel Vise – (Strike): Deals an additional 2d6 points of damage and prevents the target from moving in most methods.

5th Level Maneuvers
  • Avalanche Stance – (Stance): Your attacks deal additional damage equal to your initiator level.
  • Earthseer’s Sight – (Stance): You gain tremorsense.
  • Elder Mountain Hammer – (Strike): Deals 8d6 points of damage and ignores hardness and DR.
  • Stone Dragon’s Wisdom – (Boost): You can roll twice and select your result on the following d20 rolls: attack rolls, combat maneuver checks, and miss chance rolls.

6th Level Maneuvers
  • Adamantine Vise – (Strike): Deals an additional 6d6 points of damage and prevents virtually all actions and movement.
  • Skullcrusher – (Strike): Deals an additional 8d6 points of damage and critical hits automatically confirm against the creature.
  • Tombstone Strike – (Strike): Deals 5d6 points of damage and 1d4+1 points of Constitution damage.

7th Level Maneuvers
  • Adamantine Bones – (Strike): Attack and gain DR 20/-, energy resistance, and fortification.
  • Ancient Mountain Hammer – (Strike): Deals an extra 14d6 points of damage and ignores DR and hardness.
  • Colossus Strike – (Strike): Deals an extra 6d6 points of damage and sends foes flying backwards.

8th Level Maneuvers
  • Ancient Tombstone Strike – (Strike): Deals 7d6 points of damage and 2d6 points of Constitution damage.
  • Earthquake Strike – (Strike): Deals 8d6 points of damage to either the target creature or divided among all creatures in a burst around it; knocks enemies prone.
  • Field of Graves – (Strike): Deals 5d6 points of damage and 1d4+1 Constitution damage to all creatures you threaten.
  • Mountain King – (Stance): +4 to Con and Str.
  • Strength of Stone – (Stance): Ignore extra damage from critical hits and precision damage.

9th Level Maneuvers
  • Obdurium Vise – (Strike): Deals 12d6 points of damage, prevents the target from moving in most methods, and possibly suffocates them.

Re: [Discipline] Stone Dragon

PostPosted: Sun Nov 14, 2010 8:43 pm
by Golden-Esque
Stone Dragon Maneuver Descriptions


Adamantine Bones
Stone Dragon (Strike)
Level: Barbarian 7
Prerequisites: Three Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: 1 round

The resolve of the earth fills the adepts bones, making them all but impervious to harm.

As part of this maneuver, make a single melee attack. If it hits, you deal normal melee damage. In addition, the start of your next turn you gain damage reduction 20/-, energy resistance equal to twice your initiator level to acid, cold, electricity, fire, and sonic, and 50% fortification. This fortification is identical to the armor special ability of the same name and does not stack with other sources of fortification or similar abilities. This effect activates even if your attack misses.

Adamantine Vise
Stone Dragon (Strike)
Level: Barbarian 6
Prerequisites: Two Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: 1 round
Saving Throw: Fortitude partial

Nothing is unbreakable.

As part of this maneuver, you make a single melee attack. If it hits, you deal normal weapon damage plus an extra 6d6 points of damage. In addition, the creature must make a Fortitude save (DC 16 + your Strength modifier). On a failed save, the creature becomes immobilized and cannot take any actions except swift actions, immediate actions and free actions. The creature cannot use any spell, power, item, or similar effect that would grant them additional actions, such as a Haste spell or a belt of battle. In addition, the creature is prevented from using inter-planar travel abilities, such as Teleport, Dimension Door, Plane Shift, Maze, and Gate. Your target can otherwise act normally. A successful save negates all effects of this maneuver except the extra damage. A target in midair that fails its save immediately falls, but a creature affected by Levitate or a similar effect hovers and can still levitate as normal.

Ancient Mountain Hammer
Stone Dragon (Strike)
Level: Barbarian 7
Prerequisites: Three Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature or object
Duration: Instantaneous

“By the might of my ancestors under the mountain, you will perish!”

As part of this maneuver, you make a single melee attack. If it hits, you deal normal weapon damage plus an extra 14d6 points of damage and automatically overcome the target’s damage reduction and hardness.

Ancient Tombstone Strike
Stone Dragon (Strike)
Level: Barbarian 8
Prerequisites: Three Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: Instantaneous

“This hammer will mark the place where you died in the earth for all time.”

As part of this maneuver, make a single melee attack. If it hits, you deal normal weapon damage plus an extra 7d6 points of damage and 2d6 points of Constitution damage.

Avalanche Stance
Stone Dragon (Stance)
Level: Barbarian 5
Prerequisites: Two Stone Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

Your rage is that of a falling avalanche; enough to crush your foes beneath your fury.

While in this stance, each attack you make with a melee weapon deals extra damage equal to your initiator level. This bonus does not stack with any other bonuses to your weapon damage, including your Strength modifier, a Bard's Inspire Courage, or feats or special abilities such as the Weapon Specialization feat. You still deal additional damage from any random numeric source, such as sneak attack damage (if applicable) or the additional damage from the Ancient Mountain Hammer maneuver.

Batter and Bruise
Stone Dragon (Strike)
Level: Barbarian 1
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous

“Break’em, smash’em, kill’em!”

As part of this maneuver, make a single melee attack. If it hits, you deal normal weapon damage plus an additional 2d6 points of damage. In addition, this attack gains a +4 bonus to threaten and confirm critical hits.

Bonecrusher
Stone Dragon (Strike)
Level: Barbarian 3
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: Instantaneous
Saving Throw: Fortitude partial

With a mighty blow, you seek to shatter your enemies’ bones like glass.

As part of this maneuver, you make a single melee attack. If it hits, you deal normal weapon damage and an extra 4d6 points of damage. If Bonecrusher critically hits, this additional damage is also multiplied by the weapon’s normal critical damage multiplier. In addition, the creature must make a Fortitude save (DC 13 + your Strength modifier). On a failed save, all attack rolls made to confirm critical hits against the creature gain a +10 bonus on the confirmation roll and a natural 1 does not apply a -10 penalty to your attack roll.

Bonesplitting Strike
Stone Dragon (Strike)
Level: Barbarian 4
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: Instantaneous

A Stone Dragon adept sees it to be fitting to destroy maim one’s body just as they have maimed the earth.

As part of this maneuver, make a single melee attack. If it hits, you deal normal weapon damage plus an additional 2d6 points of damage and 2 points of Constitution damage.

Boulder Roll
Stone Dragon (Boost)
Level: Barbarian 4
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn

You become an unstoppable boulder, capable of plowing through all foolish enough to stand in your way.

You can only initiate this maneuver when you make an overrun combat maneuver. Your overrun attempt automatically succeeds and your target cannot choose to avoid you. If this maneuver is used while you are mounted, your mount automatically succeeds on its trample attempt and your target cannot choose to avoid the mount. A target cannot be overrun if it is more than one size category larger than you (if you are overrunning) or your mount (if making a trample attempt).

Charging Minotaur
Stone Dragon (Strike)
Level: Barbarian 1
Prerequisites: None
Initiation Action: 1 full round action
Range: Melee attack
Target: 1 creature or object
Duration: Instantaneous

With the rage of a charging bull, you hurl your bulky frame into your enemy, slamming them hard and forcing them back.

As part of this maneuver, you declare a charge attack, and at the end of the charge you make a bull rush attempt. Neither the movement nor the bull rush attempt provokes attacks of opportunity, but this attempt replaces any attacks you would normally be allowed to make at the end of the charge. Resolve the bull rush attempt normally. If your Strength check exceeds the opponent’s result, you deal bludgeoning damage equal to 2d6 + your Strength modifier in addition to pushing the target back as normal. Assuming your Strength check is high enough, you can push your target back more than 5 feet (as normal for a bull rush, but without having to follow).

Colossus Strike
Stone Dragon (Strike)
Level: Barbarian 7
Prerequisites: Two Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: Instantaneous
Saving Throw: Fortitude partial

With the might of the mountains, you slam your foe so hard that they are propelled backwards through the air, crashing into anything they hit.

As part of this maneuver, make a melee attack against your foe. If it hits, the target takes normal weapon damage plus an additional 6d6 points of damage. In addition, the struck creature must make a Fortitude save (DC 17 + your Strength modifier). On a failed save, the creature is knocked backwards 1d4x2 squares away from you in the direction of your choice, falling prone in that square. The knocked back creature takes an additional 1d6 points of damage per 10 feet knocked back. A creature that is smaller than your by at least one size category takes a –2 penalty on this save per size category difference; a creature larger than your gains a +2 bonus on the save per size category difference.

Treat the forcibly moved creature as performing an overrun attempt on each space it enters or passes through. This overrun attempt uses the higher of your overrun modifier and your target's. This target's movement doesn’t provoke attacks of opportunity. If you have the Improved Overrun feat or are using the Boulder Roll maneuver, creatures in the knocked back target's path can't avoid the target.

If an obstacle like a wall or a creature blocks the target's forced movement, the target instead stops in the first unoccupied space, taking appropriate damage. The objects and creatures that prematurely stopped the target take amount of damage equal to the damage the forcibly moved target took. The target's damage reduction applies only once to this maneuver, after the target has either made its save or been knocked prone.

Deep Fissure
Stone Dragon (Boost)
Level: Barbarian 4
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round

Your attacks schism all they touch in two, making your attacks extremely effective against virtually all defenses.

During the turn after activating this boost, all attacks you make with melee weapons automatically overcome a creature’s damage reduction and hardness and all critical hits you threaten are automatically confirmed.

Earthquake Strike
Stone Dragon (Strike)
Level: Barbarian 8
Prerequisites: Three Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: See text
Target: Creatures and objects in a 20' radius from the target point
Duration: Instantaneous
Saving Throw: Reflex half; see text

By slamming your weapon into the ground, the earth beneath your feet rumbles in rage and topples foes over.

As part of this maneuver, make a single melee attack. If it hits, the target takes normal weapon damage. In addition, select either the target or all creatures within 20 feet of the target. If you select the target, it takes an additional 8d6 points of damage. If you select the burst, roll 8d6 and divide the damage equally among all enemy creatures within 20 feet of the target. In addition, all enemy creatures within 20 feet of target creature (including the target creature) must make a Reflex save (DC 18 + your Strength modifier). On a failed save, the creature is knocked prone. A successful save prevents this added effect, but not the extra damage.

Violent vibrations from this maneuver affect the objects and structures as an Earthquake spell would. Unlike an Earthquake spell, creatures are not prevented from moving or attacking, even if they fail their save.

You and objects on your person are immune to the damage and other immediate effects of this maneuver. If you have a familiar or a psicrystal and it is on your person, it is likewise immune. If you use this maneuver on yourself, you still take weapon damage as normal. Also, any environmental damage caused by this maneuver can harm you normally, such as falling rocks. Walls and similar barriers don't block line of effect for this maneuver.

Earthseer’s Sight
Stone Dragon (Stance)
Level: Barbarian 5
Prerequisites: Two Stone Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

With delicacy and care, you can read the subtle vibrations in the world, allowing you to ‘see’ the world in a new perspective.

While in this stance, you gain tremorsense out to 60 feet. Remember, you must be in physical contact with the ground or with liquid to gain tremorsense in these respective media.

Elder Mountain Hammer
Stone Dragon (Strike)
Level: Barbarian 5
Prerequisites: Two Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: Instantaneous

Those that view the mountains as their elders are blessed by the boons of the earthen clans.

As part of this maneuver, make a single melee attack. If it hits, you deal normal weapon damage plus an additional 8d6 points of damage and automatically overcome the creature’s damage reduction and hardness.

Field of Graves
Stone Dragon (Strike)
Level: Barbarian 8
Prerequisites: Two Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: Creatures or objects you threaten in melee
Duration: Instantaneous

“Return back to the earth from whence you vermin came!”

As part of this maneuver, make a single attack at your highest attack bonus against every target you threaten in melee. You must attack all your targets with the same weapon, but you can exclude threatened targets from the attack. If it hits, you deal normal weapon damage to a creature plus 5d6 points of damage and 1d4+1 points of Constitution damage. These bonuses apply to all creatures you successfully hit as part of this maneuver.

Giant's Stance
Stone Dragon (Stance)
Level: Barbarian 3
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

A Stone Dragon adept can force their imposing demeanor and viciously stoic personality on their foes, making them much larger a threat than seen.

While in this stance, your weapons are treated as being one size category larger for purposes of determining weapon damage (including natural weapons, unarmed attacks, and ranged weapons), as well as for special combat maneuvers such as bull rush, trip, disarm, overrun, sunder, and knockback. Giant's Stance stacks with Powerful Build and Slight Build. This stance does not affect your reach, speed, ability scores, skills, or other size-dependent aspects. If you have at least 13 ranks in Acrobatics, this bonus increases to 2 size categories. If you have at least 18 ranks in Acrobatics, this bonus increases to 3 size categories.

Mountain Hammer
Stone Dragon (Strike)
Level: Barbarian 1
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature or object
Duration: Instantaneous

With the weight of the mountains, you slam down and crunch through even the toughest of hides and metals.

As part of this maneuver, make a single melee attack. This attack deals an extra 2d6 points of damage and automatically overcomes all damage reduction and hardness.

Mountain King
Stone Dragon (Stance)
Level: Barbarian 8
Prerequisites: Three Stone Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

It is not the mountain we conquer but ourselves.

While in this stance, you gain a +4 bonus to your Constitution and Strength.

Mountain Skin Stance
Stone Dragon (Stance)
Level: Barbarian 1
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

The adept steels their heart and resolve until in their mind, their skin becomes as hard as stone.

While in this stance, you gain a +3 natural armor bonus to Armor Class. This bonus increases by +1 for every 3 initiator levels you possess. Multiclass martial adepts use the highest initiator level they possess for this effect, though multiple classes with access to the Stone Dragon discipline’s initiator level stack for the purpose of this stance. This bonus does not stack with other sources of natural armor.

Mudslide
Stone Dragon (Strike)
Level: Barbarian 3
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature or object
Duration: Strike

Like a wave of earth, you knock the foe soundly to the ground and bury then beneath the fury of stone.

As part of this maneuver, make a single melee attack. If the attack hits, the target takes 3d6 extra points of damage and you may attempt to trip this target with the weapon you used to inflict this damage, even if this weapon cannot normally be used to trip. You gain a +4 bonus on your trip attempt, and this attempt does not provoke attacks of opportunity, nor can your foe attempt to trip you. A target that is not tripped still takes this additional damage, and you can use this maneuver with a thrown weapon, using its base range increment as its range (typically 10 feet).

Obdurium Vise
Stone Dragon (Strike)
Level: Barbarian 9
Prerequisites: Four Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: Instantaneous
Saving Throw: Fortitude partial

All is born of the earth, and all returns to earth.

As part of this maneuver, make a single melee attack. If it hits, you deal normal weapon damage plus an additional 12d6 points of damage. In addition, the creature must make a Fortitude save (DC 19 + your Strength modifier). On a failed save, the creature becomes unable to take any actions, even purely mental actions and free actions. They cannot gain additional actions from spells, powers, items, or similar effects (such as a Haste spell or a belt of battle). Additionally, the target is prevented from using inter-planar travel abilities, such as Teleport, Dimension Door, Plane Shift, Maze, and Gate. This effect lasts for 3 rounds, though a successful save reduces its duration 1 round (all damage is taken normally). A target in midair that fails its save, even a target affected by Levitate or a similar effect immediately falls.

After taking their first Fortitude save, the struck creature must make another one each round that they are unable to act because of this maneuver (roll a new martial check for subsequent Fortitude saves). If any of these saves are failed, the creature immediately begins suffocating.

Rock Slide
Stone Dragon (Boost)
Level: Barbarian 2
Prerequisites: None
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn

When the earth wishes to move, nothing can stand before it.

As part of this maneuver, you may make either an extra 5-foot step this round or a single 5-foot step onto difficult terrain. This movement can be made at any point during your turn. If you are in the White Raven stance Press the Advantage you may make three 5-foot steps in a round. Regardless, 5-foot steps do not provoke attacks of opportunity, and you may use Rock Slide after making any number of allowed 5-foot steps in a round.

Roots of the Mountain
Stone Dragon (Stance)
Level: Barbarian 3
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Saving Throw: Reflex negates
Duration: Stance

With a devastating flurry of attacks, the adept buries offsets their opponent, making movement all but impossible.

While in this stance, each time you make a full attack against a creature using a melee weapon, it must make a Reflex save (DC 13 + your Strength modifier). On a failed save, it becomes entangled for 1 round. This effect is resolved after the full attack action has been completed, and each successful attack made during the action places a -1 penalty to the creature’s Reflex save to resist this entangle effect.

Skullcrusher
Stone Dragon (Strike)
Level: Barbarian 6
Prerequisites: Two Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: Instantaneous

Mortal shells are weak before the unstoppable force of stone and earth.

As part of this maneuver, you make a single melee attack. If it hits, you deal normal weapon damage plus an additional 10d6 points of damage. If Skullcrusher critically hits, this additional damage is also multiplied by the weapon’s normal critical damage multiplier. In addition, the creature must make a Fortitude save (DC 16 + your Strength modifier). On a failed save, all attack rolls made to confirm critical hits against the creature are automatically confirmed; even natural 1s.

Steel Bones
Stone Dragon (Strike)
Level: Barbarian 4
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: 1 round

You instinctively assume a defensive stance after striking an attack, prepared for the most damaging onslaught.

As part of this maneuver, make a single melee attack. If the attack hits, you deal normal melee damage. In addition, you gain damage reduction 10/- until the start of your next turn. You gain this benefit even if your attack misses.

Steel Vise
Stone Dragon (Strike)
Level: Barbarian 4
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature or object
Duration: Instantnaeous
Saving Throw: Fortitude partial

Your strike batters the target, knocking the air from their lungs and making all forms of movement temporarily painful.

As part of this maneuver, make a single melee attack. On a successful hit, the creature takes normal weapon damage plus an additional 2d6 points of damage. In addition, the target must make a Fortitude save (DC 14 + your Strength modifier). On a failed save, the creature becomes immobilized and cannot take move actions or full round actions. No item, spell, power, special ability, etc that grants the creature additional actions (such as a Haste spell or a belt of battle) has any effect on the creature for the duration of this effect. In addition, the creature cannot use abilities with the [Teleportation] descriptor. Aside from these restrictions, the creature can act normally. A successful save negates these effects, but the additional damage is dealt normally. A creature in midair that fails its save falls to the ground, but a creature affected by Levitate or similar effects remains levitating.

Strength of Stone
Stone Dragon (Stance)
Level: Barbarian 8
Prerequisites: Two Stone Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

Heed the strength of the earth, lest it consume you in its might.

While in this stance, you become immune to the extra damage dealt by critical hits and precision damage, such as sneak attack damage and skirmish damage. This ability does not provide protection against abilities that ignore the fortification armor special ability or similar effects.

Stone Bones
Stone Dragon (Strike)
Level: Barbarian 1
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: 1 round

With a crushing blow, the adept sets themselves up to recover in a defensive stance for a short while.

As part of this maneuver, make a single melee attack. If the attack hits, you deal normal melee damage, and you gain damage reduction 5/adamantine until the start of your next turn.

Stone Dragon's Fury
Stone Dragon (Strike)
Level: Barbarian 3
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: Instantaneous

The earth seeks to reclaim that which mortals have stolen from it.

As part of this maneuver, make a single melee attack. If it hits, you deal an extra 4d6 points of damage. Against a construct or an object, all bonuses to your damage roll are doubled (Strength modifier, the Weapon Specialization feat, etc). If you strike an object, you may also attempt to sunder it without provoking attacks of opportunity. This sunder attempt is in addition to the doubled damage from this maneuver.

Stone Dragon's Wisdom
Stone Dragon (Boost)
Level: Barbarian 5
Prerequisite: Two Stone Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn

The grace of the earth reveals all falsehoods.

After activating this boost, you gain three benefits. First, whenever you make an attack roll you may roll 2d20 and select either die as your result. Second, when rolling your miss chance against a creature (such as a target affected by Displacement), you may roll twice and accept either result. Third, when you use a combat maneuver, you may roll twice and accept either result.

Stone Pillar Stance
Stone Dragon (Stance)
Level: Barbarian 1
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

With the weight of the earth, you smash through the tightest defense and crush through, mauling the soft flesh beneath.

While in this stance, weapons you wield have their critical multiplier increased by 1. This effect stacks with other critical-enhancing effects, such as a keen weapon, the Improved Critical feat, or a flaming burst weapon.

Stone Vise
Stone Dragon (Strike)
Level: Barbarian 2
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: 1 round
Saving Throw: Fortitude partial

The adept smashes the ground beneath their foe’s feet, trapping them temporarily and making movement difficult.

As part of this maneuver, make a single melee attack. This attack deals normal weapon damage, plus an additional 1d6 points of damage. In addition, the creature must make a Fortitude save (DC 12 + your Strength modifier). On a failed save, the target becomes immobilized for 1 round. A successful save prevents the immobilization, but not the additional damage. A target in midair that fails its save immediately falls to the ground, but a creature affected by Levitate or a similar effect remains aloft.

Stoneheart Stance
Stone Dragon (Stance)
Level: Barbarian 3
Prerequisites: One Stone Dragon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

When your heart is one with the earth, your foes will find it maddening to find a place upon you where their attacks are even slightly effective.

While in this stance, you gain damage reduction/adamantine equal to your initiator level. Damage reduction from this stance stacks with damage reduction gained from Stone Dragon martial abilities, but not from any other source.

Tombstone Strike
Stone Dragon (Strike)
Level: Barbarian 6
Prerequisites: Three Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: 1 creature or object
Duration: Instantaneous

Nothing is better for burying your foes than several tons of earth.

As part of this maneuver, make a single melee attack. If it hits, you deal normal weapon damage and an additional 5d6 points of damage and 1d4+1 points of Constitution damage.

Re: [Discipline] Stone Dragon

PostPosted: Sun Nov 14, 2010 8:51 pm
by Golden-Esque
Well, this discipline is kinda funny. As you all know, the Stone Dragon discipline is one of the original Nine disciplines included in the Tome of Battle. However, the Stone Dragon discipline was always something of the class clown of the Martial Discipline world; it was powerful and had potential, but something always kept it from succeeding. It's no surprise, then, that someone else tried to redo Stone Dragon, and this individual is known as Endarire. I liked Endarire's version of the Stone Dragon discipline, though he and I have some differences in how the discipline should be run.

First, I disagree with his bit on maneuver prerequisites; I think it's perfectly sensible and adds both balance and fluff to the martial adepts system. As you saw in my other Discipline posts, I kept the maneuver prerequisite system, and I most certainly did not carry that change of Endarire's over. I also wasn't a huge fan of some of Endarire's naming, so you'll see maneuvers with slightly different names that are mechanically the same here. And of course, you'll see some Golden-Esque maneuvers included as well; for example, Stone Dragon was intentially designed to have more stances then any other discipline I've posted so far. As always, you can view the Stone Dragon discipline's PDF here.

Re: [Discipline] Stone Dragon

PostPosted: Wed Nov 17, 2010 11:03 pm
by Endarire
Vice and Vise can mean the same thing. This is a minor detail, but "Vise" has the connotation of a grip, while "Vice" has the connotation of sin or evil. Some maneuvers use Vice while others use Vise.

Re: [Discipline] Stone Dragon

PostPosted: Thu Nov 18, 2010 7:31 am
by Golden-Esque
Endarire wrote:Vice and Vise can mean the same thing. This is a minor detail, but "Vise" has the connotation of a grip, while "Vice" has the connotation of sin or evil. Some maneuvers use Vice while others use Vise.


I actually disagree on this; that's a HUGE detail. Thanks for pointing it out, and all cases of "vice" have been changed to "vise." And also, thanks again for your permission to use this :).