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[Fluff] Deities of Sha'Dor

For the Scrolls of Reshar campaign setting by Golden-Esque

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[Fluff] Deities of Sha'Dor

Postby Golden-Esque » Fri Nov 19, 2010 9:07 am

Well, I decided since that I've spent the past few weeks putting up nothing but cold, hard crunch on the subforum, I'd take a break and put something fun up instead. And what could be more fun then martial disiciplines? Deities! Yes, of course, deities! When I developed my cosmology for this campaign setting, I decided that the real gods and goddess of our world were far too colorful a cast of characters to simply ignore for the remainder of time, so I've taken a whole bunch of pantheons, smushed them together, and BAM! There's my gods list. It's really kind of funny how well you can make all of these pieces fit together if you try hard enough. So, without further stalling, here's the deities of Sha'Dor in all their glory!

Table of Contents:
  • Airborne Pasta Construct
  • Anubis
  • Aphrodite
  • Apollo
  • Ares
  • Athena
  • Azathoth
"You're waiting for a train. A train that will take you far away. You know where you hope the train will take you, but you can't be sure. But it doesn't matter because we'll be together."




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[Fluff] Deities of Sha'Dor

Postby Golden-Esque » Fri Nov 19, 2010 9:11 am



Airborne Pasta Construct



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“He Who Ends Famine, the Floating Fettuccini, He Who Must Always Be Marinated, His Noodleiness”

Rank: Intermediate Deity
Symbol: His image
Home Plane: None
Alignment: Neutral
Worshiper's Alignments: Any
Granted Domains: Chaos, Hunger, Madness
Favored Weapons: Chain Whip, Natural Attack (tentacle), Spiked Chain, Whip

The Airborne Pasta Construct was once merely a plate of pasta sitting before Loki, god of tricksters. Loki animated the pasta, which quickly left the divine realms and traveled across the planes sharing its marinated message and well-cooked word.

The Airborne Pasta Construct appears as a mass of giant pasta noodles with a set of eyes mounted on two glorious eye-noodle-stalks with two visible meatballs that pump the cosntruct’s essential life-fluid; marinara sauce, through every noodlely artery in the construct’s body; which is a lot given that the Airborne Pasta Construct is nothing but a mass of floating noodles.

Dogma


While the Airborne Pasta Construct has never directly contacted his worshippers, his cultists believe that they are being tested by their god for their perseverance and dedication to his noodlely vision. They claim that life is just one big mistake, so there are no real consequences to one’s actions, so long as they live in his noodely image, which is mostly just devouring pasta, pillaging, and handing out candy to small children.

Cults and Gatherings


Those faithful to the Construct call themselves Pastafanarians, and the cult of the Airborne Pasta Construct meets every Thursdays and has a rich, cultural heritage of events. They have several major holidays, namely Holiday, which occurs during the Winter Solstice. There are no former rules to Holiday, so Pastafanarians usually partake in their deity’s favorite activity; pirating. And no, not the rape-your-women-and-kill-your-children kind; Pastafanarians are the fun-loving swashbucklers that sing hearty songs and give candy to small children that obey their parents. Pirates are the ultimate, perfect worshipers in the eyes of the Pastafanarians, and they do well to respect such scallywags.

In addition to pirating, the Pastafanarians also like to convert their humble temples to pasta kitchens, where the poor and hungry can get a hearty serving of pasta in the name of the Airborne Pasta Construct. They believe that their pirating and converting to Pastafanarianism will be rewarded in the afterlife, which includes a stripper factory and a volcano that spouts beer. Such a plane has yet to be found by the most epic mages, but the Pastafanarians dismiss their “logic” and “scientific proof” as a lack of faith.

Legends of the Airborne Pasta Construct


Oh, he that is dinvely whole-wheat was once to be devoured by the god, Loki, when the wise and benevolent god; first of Pastafanarians, allowed our divine dish the sentience of flight so that he may spread his noodlely grace throughout the cosmos like warm butter on garlic bread. Messiah Loki then prayed a small prayer of silence to the Construct, who touched him with his noodlely appendage, but in a good-touch place. Not a bad-touch place, and most certainly not on his divine derrière.

From then, we do’est believe that our lord, the Airborne Pasta Construct, fleweth into the night sky, wild and free, and prepared to create the perfect creature in his eyes. He took some poor orphans, gave them some swords, and told them to kill some rich brats. But lo, for every brat that was slain, his noodlely grace asked those sword-wielding children to give unto another, poorer child a single piece of candy. And those children all knew the grace of his noodlely heaven, filled with as much beer as the tykes could drink and as many wenches as the tykes could bang before getting STDs. Which was not many at all.


Anubis



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“The Black, The Jackal, He Who Judges the Dead, the Lawful”

Rank: Intermediate Deity
Symbol: A jackal’s head carved from obsidian
Home Plane: The Halls of Judgment
Alignment: Lawful Neutral
Worshiper’s Alignments: Lawful Evil, Lawful Good, Lawful Neutral
Granted Domains: Balance, Death, Law, Nobility, Repose
Favored Weapons: Dagger, Quarterstaff

Anubis is a god of order, judgment, and retribution. He is the keeper of the dead and the one who sorts the souls upon their passing. Anubis is said to be the creator of all dogs and canines, and the Gnolls worship Anubis as a creator god. He often appears as a very cold and calculating individual, which is most certainly correct. Though he has respect for his fellow deities, he truly loves no one, and no one, including himself, is above his judgment.

Anubis appears as a large anthromorphic jackal, covered from paw to paw in obsidian black fur. He is always seen in funeral vestments, and he is known to appear to be wearing the traditional funeral attire of whomever he is speaking to; be in the long, flowing back robes of the elves or a simple black suit of humans. The half of his body ranging from the neck down often appears differently based on Anubis’s whims and wishes, but for whatever the reason, he always keeps his head in its true form; that of a jackal. Anubis maintains a strict professional demeanor at all times and never speaks with any emotion whatsoever; many theorize that the deity is incapable of such illogical thought. Anubis is believed to be the creator of dogs and canines, and the gnolls are thought to be his direct mortal children.

Dogma
Anubis’s only request of his followers is that they live their lives to the tee of the law. Unlike other lawful deities, who only demand the respect of the laws of universe, Anubis demands the respect of all laws from his followers; his are usually of noble stock and are bound by blood to uphold the laws of their leaders. Anubis despises those among mortal kings who disobey their own laws and is considered a patron of nobility, though not of monarchs.

Cults and Gatherings
Despite Anubis’s well-known presence in the world, he is not a particularly popular god of worship, though his cultists are called upon to preside over the funeral arrangements of royalty and those of noble blood. Their cold, calm, and rational behavior also makes the cultists of Anubis particularly well-suited as judges and other mediators in those among mortal kingdoms that allow such things, and they are often chosen as the advisors to kings and leaders in other areas.

Though Anubis himself has shrines throughout the land, he has few temples, and his cultists prefer to spend their time around the temples of other neutral gods of death or royalty; mostly Hades and Hera. While Hera’s followers see the gloomy cultists of Anubis as somewhat creepy and unsettling, Hades’ followers tend to get along well with them because of their own association with death.

Legends of Anubis
Despite being a champion of the law, Anubis tends towards being a very passive deity, for he knows that sooner or later all mortals must face his judgment. The primary legend involving Anubis is that of his rebirth. According to legends, when the Council of Titans met for the first time, they debated upon how to handle the first of mortals, who had almost destroyed the cosmos against the pleas of their creators. Lucifer, head Archon of regiment #666, suggested the creation of punishment for breaking the laws. A single Archon immediately agreed, and it is said that this Archon immediately transformed, becoming jackal-like and covered from head to toe in black fur. That Archon was Anubis, and he has maintained his cold love for the law ever since.


Aphrodite



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“Born of Seafoam, Lovely Aphrodite, the Beautiful Aphrodite, the Perfect Woman”

Rank: Intermediate God
Symbol: A seashell surrounded by seafoam
Home Plane: City-State of Olympus
Alignment: Chaotic Good
Worshiper’s Alignments: Chaotic Good, Chaotic Neutral, Neutral, Neutral Good
Granted Domains: Chaos, Charm, Good
Favored Weapons: Dagger

Aphrodite is the goddess of true love; hers is both pure and natural and she represents the potential that every mortal has a perfect soul mate somewhere in the cosmos. She is considered to be the most beautiful living being and is by far the fairest of all goddesses, which the others would begrudgingly admit to. Aphrodite has something of a superiority complex and is known to readily curse and befoul those who mock or insult her, and many of her tales include her doing just that.

Aphrodite appears as a pale skinned elf female, scantly clothed in shades of white and seafoam green. She prefers to appear as a brunette, though her hair color, eye color, and clothing style changes depending upon where she appears, and she is always wearing whatever the local mortals believe to be the upmost in style and fashion. The only jewelry she wears is made from pearl and coral, for she believe that true beauty is natural and can never be manufactured. Good elven races worship Aphrodite as a goddess of beauty and a patron of the arts, whereas the halflings worship her as something akin to a creator goddess.

Dogma


Aphrodite urges all mortals to lay their arms down and love one another. She argues that love is the greatest gift of the gods and the most beautiful thing to come of free will, and that most problems can be solved with a little more love. While she most certainly does promote the ecstasy of intercourse, Aphrodite also claims that love manifests itself in different ways, though mere tolerance is not enough to consider love. Aphrodite urges her followers into unconditional acceptance of each other, though she does not believe in giving one’s self up to the slaughter or refraining from defending one’s self. She claims that love should be the first reaction, but those who do not deserve it aren’t entitled to it, as Aphrodite can be an extremely wrathful goddess.

Cults and Gatherings


Aphrodite has many temples across the land, but her followers have not coalesced into a full, unified clergy. The cultists of Aphrodite prefer pursuing love and happiness over expansion of their church, which is just fine by Aphrodite. Such individuals are living to her dogma in perfection. However, besides presiding over weddings and playing community matchmaker, the cultists of Aphrodite give little back to their communities and are often scorned as being lazy or inconsiderate. The few among Aphrodite’s cultists that do adventure usually do so to make the world a better place for love, though they often maintain their carefree and lackadaisical attitudes.

Legends of Aphrodite


Aphrodite is majorly associated two legends, the legend of her birth and the legend of Troy. In the first legend, it is said that during the godly revolt, Zeus stole his father’s scythe and used it to castrate the estranged titan, his genitalia falling into the oceans. Where it fell, a gout of seafoam; the first seaform sprang forth and from there rose Aphrodite.

Her second legend is the fall of Troy, in which her daughter, Eris, threw a golden apple into the hall of the gods labeled, “For the Fairest.” Aphrodite, Athena, and Hera immediately claimed the apple for their own, but when even mighty Zeus refused to judge them, they took their contest to a mortal. Upon choosing Aphrodite as the fairest, she rewarded him with the most beautiful woman, but Athena and Hera scorned him with a war against his home.


Apollo



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“The Sun Rider, The Healer, Musical Apollo, Suntouched Apollo”

Rank: Intermediate God
Symbol: The Rising Sun
Home Plane: City-State of Olympus
Alignment: Neutral Good
Worshiper’s Alignments: Lawful Good, Chaotic Good, Neutral Good, Neutral
Granted Domains: Healing, Glory, Good, Music, Sun
Favored Weapons: Longbow, Longsword, Javelin, Shortspear

Apollo is the god of healing, light, and music and he is most famous for his ancient role of driving Ra’s solar barge across the sky. He is a man of righteous virtue who despises evil wherever it rises. Apollo is a man of creation and art, however, and of all the deities, he is considered to be among their most avid patron, many Bards worship Apollo as the rightful ruler of music that he is.

Apollo often appears as a thickly built human, except his skin radiates constantly with a golden light. His irises are impossible to make out beyond this intense glow, and his hair is a pale gold. Apollo prefers wearing a simple white tunic covered by a chainmail shirt forged of golden links of light and a pair of sandals. His sword, Sunrazor, radiates with an equally powerful light from its place on Apollo’s back, giving Apollo a constant halo of light surrounding him when he brings the mighty weapon with him. Apollo can also be seen carrying an ancient lyre, crafted from what appears to be golden bone.

Dogma
As a god of light, Apollo urges his followers to walk under the solar barge without shame or guilt. He says that lies and deceit are ways to distance one’s self from one’s friends, family, and the gods and only strive to place a shadow of despair upon the soul. Apollo is not an unmerciful god, however, and he tells his followers to accept all who seek the forgiveness of the righteous. He seeks to set himself as an example to his followers, from his paternally healing of the sick to his constant crusades against evil and the shadows of Hell.

Clergy and Gatherings
Apollo’s clergy is great in number and most major cities hold at least one temple to the mighty god. Of all these temples, in the far east lays the Temple of the Grand Apollo, built on a large hill and constructed of gold and ivory, for the clergy believes that on that hill is the first place in the world that Apollo’s solar barge shines upon. The clergy of Apollo are primarily healers, travelling from settlement to settlement as Apollo’s barge travels through the sky, bringing healing and soothing music everywhere they travel. However, members of Apollo’s clergy take the destruction of evil seriously and often reroute or postpone their travels to incapacitate evil-doers.

Legends of Apollo
Apollo’s most famous legend is the legend of the sun but he is also known for the legend of the laurel tree and for the creation of music.

In the legend of the sun, after Ra created the solar barge to observe the mortals, his radiant light quickly began to wilt and kill the creatures of the world. The gods knew that their world would die if Ra’s light continued to bare its force upon the world unrelentingly, so Apollo, still a young lad, volunteered to help Ra move by pulling him across the sky in a mighty chariot. Zeus agreed to the plan and gave his young son a magical chariot and twelve fiery pegasi. Apollo flew out to the solar barge and lead the chariot back to the City-State of Olympus, where Hephaestus crafted a magical device to allow the barge to move on its own.

In the legend of the laurel tree, many years, later, Apollo became smitten with an elven maiden by the name of Daphne. She was his first love, and like his father Zeus, Apollo tried every known trick and strategy to make the woman his own. Daphne avoided his advances and cried out to the gods, begging for a way to make Apollo leave her alone. Eris, the goddess of discord, heard this plea and obliged, transforming the young woman into a tree out of spite for her having Apollo’s affections. Apollo was filled with despair when he learned what happened and he pulled Daphne from the ground, leaving some of her roots in the ground, and carried her back to his home in Olympus. Apollo named the tree the laurel tree and made those that grew in the mortal realm his sacred tree.

Finally, in the legend of the creation of music, when Apollo was a lad, Hera and Zeus had their second child together, Hermes. Immediately out of the womb, Hermes was a trickster goddess and as an infant, he stole all of Apollo’s celestial cattle and slaughtered some as a sacrifice to himself. Apollo demanded that the cattle be returned, and when Hermes finally did, he gave Apollo a device he crafted from the bones of the cattle he had killed. The device made a lovely, enchanting sound that mesmerized Apollo. Apollo called the device a lyre and immediately began mastering the instrument.


Ares



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“Ares the Ruthless, He Who Delights in Battle”

Rank: Intermediate God
Symbol: Spear
Home Plane: City-State of Olympus
Alignment: Chaotic Evil
Worshiper’s Alignments: Chaotic Evil, Chaotic Neutral, Neutral Evil,
Granted Domains: Chaos, Destruction, Evil, Strength, War
Favored Weapons: Greataxe, Greatsword, Longspear, Javelin

Ares is the god of battle and bloodshed. While Athena represents war as a form of defense and political bargaining, Ares goes to battle for no other reason then his own enjoyment. He represents the bloodthirsty nature within all creatures; the urge to kill without questions or hesitation and is seldom looked favorably upon.

Ares often appears as a thick, burly orc, though he has also been known to take the form of a half-orc or other physically powerful humanoids instead. Regardless of the creature whose form he takes, however, his skin always appears as a murky gray and his hair is always raven-black. He favors facial hair; a roughly trimmed beard and goatee as well, regardless of the form he takes. Such is Ares’ strength and skill in battle that he can effortlessly wield his greatsword, Pain, and his great axe, Panic, in one hand. Areas favors leather armor, also pitch-black, and a single helmet as his defenses for Ares relishes pain.

Dogma
Ares teaches his followers that the world is a cruel place where only the strong have any hope of surviving. He claims that all battles are testemate to this, and to turn away from a battle is prove one’s self of being unworthy of survival. Ares says that those that cannot defend themselves are better off dead and has no compassion for anyone; children, the sick, or the elderly. Ares cares not for the causes his followers fight for; only that they fight.

Cults and Gatherings
The cult of Ares isn’t very much liked, so its temples are few in number, and those that do exist tend to be more akin to military academies then an actual church. The temples are places for seasoned warriors to fight one another in the name of the god of battle. The cult cares little for the day to day activities of the populace, but they are the first to charge into battle at war-time, eager to test their skills. Cultists of Ares have been known to turn the tides of war, though they truly claim no side, eager only to fight and kill the most powerful opponent they can find.

Legends of Ares
Ares is associated with two major legends; the mystery of Baldr and the legend of adultery. In the first, it was Ares that Loki tricked into slaying Baldr, the most fair of the gods and the lover of Aphrodite. To his mother’s dismay, Hades refused to allow Baldr to return to the realm of the living without all in creation shedding a single tear, and Ares refused to do so. Outraged, Odin threw his son Loki into Tartarus and demanded that Zeus do the same to his son, Ares. When Zeus refused, Odin became outraged at Zeus, and hostilities between the two brothers have remained to the Common Era.

In the second legend, with Baldr’s death, virtually every male in existence tried to win the hand of Aphrodite in marriage. Zeus, who quickly became fed up with the ordeal, married Aphrodite to Hephaestus, the god of the forges. Hephaestus couldn’t believe his luck, but Aphrodite was displeased with her new husband and decided to sneak off and have affairs with Ares, whose brutal passions were alien to her. Hephaestus caught on quickly and set a trap for the loves; a magical net that immobilized any within it. When Aphrodite next cheated on him, Hephaestus threw the net upon the lovers and invited all the gods to his home to humiliate them. Ares maintains a particular dislike of Hephaestus because of this.


Artemis



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“Lady of the Lake, the Wild Huntress, Maiden of the Moon”

Rank: Intermediate God
Symbol: Longbow slung over a crescent moon
Home Plane: The Faewylds
Alignment: Neutral
Worshiper’s Alignments: Chaotic Evil, Chaotic Good, Chaotic Neutral, Neutral
Granted Domains: Animal, Fey, Moon, Plant, Wrath
Favored Weapons: Dagger, Longbow, Natural Attack (claw), Shortbow

Artemis is the goddess of the hunt and of the moon. She is something of a savage and vain goddess, caring for the creatures of woods far more than any mortal. She is the mother of the fey and their primary goddess. Artemis is most famous for her status as the eternal virgin and for the wrath she smites her foes with.

Artemis typically appears as a dryad, garbed in vestments woven of leaves and grasses. She often wears her hunting armor, which is crafted from sturdy wood bloodied by centuries of hunting and embroidered with thorns. Artemis is seldom seen without her legendary bow, The Moon-Piercer. Artemis is the goddess of the moon, which she was said to have created to spite her brother’s position over the sun, and prefers to lurk under its pale glow then within the light of day, adding to her devastating hunting prowess.

Dogma
Artemis cares little for mortals, but if she has a dogma, it is this. Protect the wilderness and cherish all of nature. Those that do not take heed in Artemis’s words seldom find no pleading or begging from her followers; only a swift arrow in the heart. Despite her wild hunting, Artemis also urges her followers to hunt only for what is necessary; food and protection. Those that hunt for sport are murderers to the cults of Artemis and will find themselves as the hunted.

Cults and Temples
Artemis is not a particularly well-received goddess by most. Those that worship her usually do so out of fear of repercussion rather than love, and Artemis often has many shrines within the natural woods of the world. Of the mortal races, Artemis is most commonly followed by elves, who claim that their skills for archery and hunting were taught to them by Artemis herself. Most followers of Artemis are fey creatures, and it is said that Artemis herself resides in their home of the Faewylds. The fey are particularly devoted to their goddess, and it is said that on the night of the full moon, the fey come to the mortal world to wreck havoc on those that have angered Artemis.

Legends of Artemis
Artemis has few legends among mortals because of her distaste for them, but her dislike of men of all beings is legendary, as is her chastity. Both of her major legends resolve around these themes.

In the legend of Actaeon, an elven hunter by the name of Actaeon once stumbled upon Artemis with his bloodhounds while she was bathing in a lake. The elven man immediately began ogling the goddess’s naked form, and upon realizing that a man had seen her, in a rage she transformed Actaeon into a stag. Unable to tell their former master apart from any other beast,. Actaeon’s bloodhounds chased down the elf and tore him apart.

In the legend of Orion, after besting many challenges and hunts, the mighty earthkin boasted that he was a better hunter than Artemis. Enraged by the man’s vanity, Artemis unleashed a monstrous scorpion upon the hunter. The two battled for days until Orion, greatly weakened by weariness, fell to the beast. After realizing what she had done, Artemis raised Orion’s soul into the sky and turned him into a constellation. This act of respect is said to be the only one Artemis ever gave to a man.


Athena



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“Athena the Wise, the Battle-Maiden”

Rank: Greater God
Symbol: An owl
Home Plane: City-State of Olympus
Alignment: Lawful Good
Worshiper’s Alignments: Lawful Good, Lawful Neutral, Neutral Good,
Granted Domains: Artifice, Community, Good, Law, War
Favored Weapons: Halberd, Longspear, Shortspear, Shield

Athena is the goddess of war and wisdom. She is a wise woman, seasoned both in tactics and on the battlefield. Unlike her fellow war-god, Ares, Athena believes that war should only be waged in self-defense but never for personal enjoyment. She sees loss of life as a serious concern and offers protection and companionship to those who follow her path of wisdom. Athena would prefer it if war did not exist in the world, but she is a wise ruler and knows that war is an inevitable outcome of free will.

Athena appears as a woman with glorious golden skin and hair. The exact creature that Athena appears as is not consistent; she most commonly appears as the people who have her favor to symbolize her being one with their community. She wears a simple commoner’s gown, pearly white, embroidered with the symbols of the Olympian gods in gold. She wears her signature helmet and carries a golden spear and shield both given to her by her father, Zeus. Athena loathes being without her loyal companion, the owl Archimedes, and sometimes takes the form of an avian humanoid herself.

Dogma
Athena expects her followers to uphold the high ideals of wisdom, reason, and purity. She urges mortals to fight only in defense of home and state against outside enemies and to be as skilled in peace as they are in war. Although Athena is warlike, she only fights in the name of protecting the things she believes are worth protecting; namely cities, towns, and fields. She directly opposes the destructive rampages of her half-brother Ares and alongside Hephaestus, Athena is a patron of creation and technologies and she herself is a master weaver.

Clergy and Temples
Athena is a highly respected goddess and her temples are found in virtually all major cities, especially those at the height of civilization. As the patron of government, many Clerics of Athena find themselves in positions of diplomacy, such as ambassadors to foreign lands, advisors, and even mayors and barons in some cases. The Clergy works hard at maintaining the peace and upholding the law for the good of its people. For her virtues, Athena is one of the most commonly worshipped goddess by Paladins, and many refer to Athena the patron of Paladins in general.

Legends of Athena
Athena is notable in legend because she was born without a mother, a quality many ignorant men refer to as making her the only “sane” woman, free from the touch of another. Athena’s clergy disprove of this argument, claiming that their patron is as feminine as any other goddess.

According to the legend, Zeus devoured another, lesser goddess by the name of Metis in fear that she would bear a son that would be mightier then he and overthrow his rule, as the Fates predicted. Determined not to make the mistake of his father, Zeus ate the goddess alive, and several days later developed a terrible headache. It persisted throughout seven days, and when the pain was unbearable, he ordered Hephaestus to crack his head open with his hammer. Hephaestus did so, and Athena burst forth, fully grown and armed for battle. Because she was not male, she did not fulfill the prophecy and instead maintains powerful relation to Zeus.


Azathoth



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“The Blind-Idiot God, the Nuclear Chaos, the Sultan of Demons”

Rank: Outer One
Symbol: Writhing tentacles
Home Plane: Himself (The Azathothian Abyss)
Alignment: Chaotic Evil
Worshiper’s Alignments: Chaotic Evil, Lawful Evil, Neutral Evil
Granted Domains: Evil, Chaos, Madness
Favored Weapons: Natural Weapon (bite), Natural Weapon (tentacles), Ray, Touch Attack

In the center of the cosmos lies the Azathothian Abyss, a writhing, living mass of tentacles, flesh, and madness. A thousand infinities of demiplanes, known as the Abyssal Layers, are found within this being, each layer spawning its own horrible mutations. At the end of infinity lies Azathoth himself, a blind, idiot shell of an Old One. Azathoth has little to do with the rest of the cosmos; he is completely lost within his own madness and it is his nefarious servant, Nyarlathotep, that carries out his will.

Azathoth’s form within the Azathothian Abyss has never been seen by a mortal, and it is said that only Nyarlathotep is permitted to lay eyes on the deity. From the Astral Sea, the Azathothian Abyss, however, appears as a writhing mound of flesh and tentacles, it’s only distinguishing feature the central mouth that continuously spews forth chaotic demons. Searching for Azathoth’s true form is meaningless, as one would more than likely die or go mad after traversing an infinite number of layers to reach him.

Dogma
Azathoth has no dogma. He cares naught for the mortal races of the world and is content only with himself. If he were ever take notice in the mortal realm, more likely than not he would assimilate it into himself, causing all of creature to devolve into terrible mounts of tormented flesh and carnage with the mere existence of Azathoth in their world. Azathoth is said to constantly mumble gibberish to his highest lieutenants and be utterly and enjoyably mad.

Cults and Gatherings
The cults of Azathoth must hide in secret; most would assume that the cultists worship the Abyss, and therefore are unholy demon-lovers. This, as the clergy points out, is entirely true, as they often see demons as part of Azathoth himself; like the blood that runs through his veins. They take great joy in the idea that in the end-days, Azathoth will assimilate the world into himself, making all of creation one with the terrifying being.

Azathoth does not notice their presence or care for the power that their worship brings, but nevertheless his few cultists are rewarded for their services with divine powers. However, more so then Clerics, Binders are exalted within the clergy of Azathoth, as they are capable of binding an avatar of Azathoth into their own soul, becoming one with the mighty being. In addition, demonologists are highly respected by the cult for their work with the sacred brood of Azathoth.

Legends of Azathoth
Azathoth’s name is spoken only in whispers, and most legends about him are well-hidden from public knowledge. The most common one to which he is referenced is the creation of the Abyss, in which the creator-beings stopped Azathoth by merging themselves with him, forming the Abyss. However, Azathoth’s mind was a fraction stronger then the two brother’s minds, and the result was the blind, mad god that mindlessly spews forth demons today.


Bahamut



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“Bahamut the Platinum, the King of Dragons, Master of the Lone Breeze”

Rank: Lesser God
Symbol: A shooting star behind a nebula
Home Plane: The Halls of the Drakinoid
Alignment: Chaotic Good
Worshiper’s Alignments: Chaotic Good, Chaotic Neutral, Neutral Good
Granted Domains: Air, Chaos, Dragon, Good, Liberation
Favored Weapons: Natural Attack (claw)

The father of good dragons, Bahamut is a chivalrous soul and a crusader for the cause of good. He seeks to free his children from the tyranny of his sister, Tiamat, while promoting the cause of good. He is the patron of all good dragons and the righteous among Dragonborne revere him as a savor.

In his true form, Bahamut appears as a massive dragon whose scales are silvery platinum. It is said that Bahamut is capable of flying the length of entire continents in mere moments and is a practiced Sorcerer on top of his frightening physical strength. Bahamut is a wanderer and seldom sits in his home in the Halls of the Drakinoid, preferring to take to wandering the mortal realms. When he does, Bahamut usually takes an unassuming form, an elderly human or an elf youngling perhaps. When he does, however, his features usually remain sharp and silvery, and at least one of his seven greatest servants, the golden Stewarts of Bahamut, can be seen not too far from him in some form.

Dogma
Bahamut is stern and very disapproving of Evil. He brooks no excuses for evil acts, but in spite of this he is among the most compassionate beings ever to live. He has limitless empathy for the downtrodden, the dispossessed, and the helpless and he believes that no truly repentant person; draconic or otherwise, is beyond redemption. Compared to his dark sister, Tiamat, Bahamut cares about the on goings of the humanoid races and often attracts even human and elven worshippers. Bahamut urges his followers to fight for the causes of Good, but he prefers to let beings fight their own battles when they can and make their own choices. To Bahamut, it is better to offer information, healing, or a safe haven then to take one's burdens on themselves.

Clergy and Temples
Compared to other deities, Bahamut’s clergy is small and isn’t mainstream. However, Bahamut has many devout followers among dragonkin, and many of his humanoid servants find themselves overwhelmed by the many draconic servants that roam Bahamut’s massive temple, the Halls of Drakinoid. Because dragons grow to massive sizes, Bahamut invites his worshippers into his home to discuss matters of importance directly with their god. These portals tend to be small, so the largest of Bahamut’s clergy must alter their form in order to enter, but the massive halls are large enough for even the colossal deity to comfortably fit with his entire clergy, making mortals feel even smaller and more insignificant within its halls. To combat this, the compassionate deity makes it his personal mission to make even the lowliest of his clergy to feel welcomed in his presence.

Legends of Bahamut
The most famous legend of Bahamut is that of his rivalry with his sister, the dark dragon goddess, Tiamat. Bahamut’s father, the World Dragon Io, created his children in an attempt to create the perfect race in his image. In order to do this, he created Bahamut and Tiamat as utter opposites so that when they mated, their children would be the perfect balance between them. However, Io’s plan did not work; Bahamut and Tiamat formed a bitter rivalry as hatchlings and one day, Tiamat tried to frame Bahamut for the death of their father’s precious pet, the first of mortal dragons, Protonus. His godly powers allowed Io to easily see through Tiamat’s lies, and with great sadness, he banished Tiamat. In rage, Tiamat swore herself to the forces of evil and Bahamat swore himself to good to combat his sister; Io lost both of his children on that day.

As with many other gods, Bahamut enjoys travelling the mortal world. On one such trip, a weary Bahamut stopped to rest at the home of the country’s king, thinking him to be the most kindly person in the nation. But the human king was cruel and threw the draconic deity to the streets. Bahamut wandered as the sun set until he met a poor human farmer and his wife who, without needing to be asked, offered Bahamut food and a bed for the night. Thankful for their kindness, Bahamut told the elderly couple that they would father a line of kings that would rule their home for as long as they showed the same kindness they had showed Bahamut. Years later, their son, who had mysteriously been conceived that fateful night, overthrew the now tyrannical king and established the dynasty of Draconia; a land now famous for its mighty dragon riders.


Baldr


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“Baldr the Beautiful, Tragic Baldr”

Rank: Lesser God
Symbol: A silver chalice
Home Plane: The Halls of Valhalla (former); Hades (current)
Alignment: Neutral Good
Worshiper’s Alignments: Chaotic Neutral, Lawful Good, Neutral, Neutral Good
Granted Domains: Good
Favored Weapons: Greatsword, Longsword, Rapier, Shortsword

Baldr was the god of beauty and was commonly cited as the most beautiful thing in existence. His lover was Aphrodite, and the two were fated to be married before his tragic, accidental death. While many among the divine call his death a murder, it is difficult to say for sure. However, as with any other, Baldr’s spirit lives on in Hades, awaiting the day that fate will bring him into the arms of his sweet lover once more.

Baldr appears before those who see him as a spectral shade of himself, still beautiful beyond compare but lacking an early presence. He usually appears as a human man with tawny brown hair and a small goatee. His clothes are made of the finest materials and he occasionally wears a mantle of furs. At his hilt is a gem-encrusted rapier and he is usually seen holding a cup filled with a clear liquid; the tears of creation required to purchase his freedom from Hades.

Dogma
Baldr does not teach that all must be beautiful as he is, and many among Baldr’s clergy are fair at best or even ugly. The clergy of Baldr believes that people must be willing to accept their fate patiently, noting that Baldr makes no attempt to slip free from Hades’ grasp. Instead, he calmly waits for the day that he will rejoin the gods of the living. While the cults of Baldr do not preach against sorrow entirely, they do preach against allowing one’s sorrow to swallow them whole. In order to live a healthy life, one must be willing to put away their sorrow and continue to live life.

Cults and Temples
Although Baldr cannot commune with his clergy, they exist as patrons of the arts, preaching that art brings one closer to divinity. The cults of Baldr also teach that from great tragedy, personal growth, new opportunity, and new hope for the future are created. They focus on renewal and rebirth by reminding mortals that all must face suffering and hardship in their lifetime and that one must learn to accept fate with smiles and laughter. Although none know for sure, it is said that Frigg, Baldr’s mother, and Aphrodite, Baldr’s lover, answer prayers to Baldr and empower his clergy in Baldr’s steed.

Legends of Baldr
The most famous legend of Baldr is that of his death. According to the legend, when Baldr was born, his mother Frigg thought him so fair and beautiful that she ordered all of creation to agree to never harm her son; all except the mistletoe, for she deemed the plant to be too docile to ever harm anything.

Many years later, a jealous Ares watched as Baldr and the lovely Aphrodite were to be married. All knew of the world’s promise to never harm Baldr, and many made a game of throwing things at Baldr, which would stop inches in front of his face and fall to the ground harmlessly. Many of the younger male gods made games of throwing things at Baldr and roaring with laughter as they would bounce off of him. Having learned his mother’s secret, Loki told Ares of an object that wouldn’t bounce off of Baldr; mistletoe. Amused, Ares fashioned a dart of the plant and hurled it at Baldr, striking him in the heart and killing him. After learning what happened, Frigg wept and went to Hades, begging him to release Baldr from the Underworld. Hades agreed if Frigg could offer him a single tear from every one of the youngest gods, whose tears transformed into diamonds for the greedy Hades.

Each of the young gods, Apollo, Artemis, Aphrodite, Thor, Freya and Freyr each offered a tear to Hades. However, both Loki and Ares refused, so Hades refused to free Baldr from the Underworld. Outraged at his son, Odin locked Loki within Tartarus and demanded that Zeus did the same to Ares. When Zeus refused out of love for his son, he began a feud between himself and Odin that lingers even to this day.


Cronus



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“Cronus the Mad, the Ender, Father Time, God of the End-Times”

Rank: Titan
Symbol: An hourglass with a scythe behind it
Home Plane: City-State of Olympus (former); Tartarus (current)
Alignment: Lawful Evil
Worshiper’s Alignments: Lawful Evil, Lawful Neutral, Neutral Evil
Granted Domains: Death, Destruction, Evil, Law, Time
Favored Weapons: Kama, Quarterstaff, Sickle, Scythe

In a time long before the Common Era, Cronus was the king of all creation, the undisputed ruler of the cosmos. During his time, he performed many deeds that his fellow titans found unspeakable; he wrenched free will and intelligence from the mortal races, transforming them into little more than bests for the duration of his rule. Out of fear for the three sister-gods, the Fates, he devoured six of his seven children and constantly violated his wife, Rhea, for a child that would not overthrow him. In the end, Rhea’s love for her children caused her to betray her husband, allowing his seventh child, Zeus, to usurp his rule and imprison the mad titan in the perpetual depths of Tartarus.

Cronus is usually depicted as an ancient humanoid, withered and emaciated with a balding head and scraggly, gray beard that flows past his torso and rests at knee-length. Such depictions usually show the ancient god as being chained or manacled. If depicted in power, Cronus wears flowing purple robes and carries a massive stone scythe and an hourglass. However, Cronus has not manifested to any of his cultists beyond a booming voice since the dawn of time; the powers of Tartarus preventing him from doing so.

Dogma
Cronus despises all of creation because he does not command it. He hates all of the gods and titans for not rebelling against Zeus and freeing him, but he especially despises his youngest son and would like nothing more than to watch Zeus rot in Tartarus with his father, condemned there by his own son. It is because of this that many theorize that Cronus bewitched Zeus into an adulterer to increase the number of progeny the god would have, but none have ever looked at Zeus with hatred as Zeus did to Cronus, much to Cronus’s hatred.

Cults and Gatherings
Cronus, surprisingly, has cults across the world, but they are weak and few in number. Self-proclaimed doomsday cults, the cults of Cronus await the time when Zeus will be overthrown by his own child and will meet Cronus in Tartarus, the titan’s ultimate dream. While throughout the years, some of the cults have been ambitious enough to attempt to summon Cronus to the material world. Cronus, however, is perfectly capable of manipulating the world from his home and requires no such service, he sees Tartarus as much of a protection from the God’s wrath as it is a prison.

Legends of Cronus
Almost every legend that Cronus features in takes place before the age of the gods, when Cronus was the ruler of the universe. Like the other titans, Cronus was created to battle against the Old Ones. The titans originally crafted a counsel of six to regulate the cosmos, but when Osiris died at the hands of Set and Sobek, Cronus had them banished and took over the council’s powers himself with the aid of his wife, Rhea. In order to prevent mortals from ever reenacting the events that lead to the Time of Banishment, Cronus removed their intelligence and free will, transforming them into beasts.

It was during this time that Isis bore a son, a child who had been conceived before her husband, Osiris, died. Cronus was worried that a potential new titan would tip the balance of power in Isis’s favor and demanded that Rhea produce him an heir. Cronus defiled his wife, causing her to spawn countless monsters before her first child, Odin, was born. Cronus took the child to the Fates to gaze into his future, but the Fates told Cronus that a child born unto him was destined to overthrow his rule. Desperate to cling to his power, Cronus devoured the child alive and demanded a new heir from his wife. This continued for six children, each time causing new monsters to spawn onto the mortal realm and each time the Fates warning Cronus of his fate. Finally, when Rhea gave birth to her seventh child, she tricked Cronus into swallowing a rock whole instead of the baby, not wanting to see another one of her children be eaten alive. She hid the baby in the mortal realm where he grew into the god Zeus, who grew to lead the war against Cronus’s reign as a god child.


Cthulhu



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Dionysus



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Eris



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Eros



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Freya



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Freyr



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Frigg



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Hades



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Hastur



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Hel



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Hephaestus



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Hera



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Hermes



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Hestia



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Isis


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Loki



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Lucifer


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Nyarlathotep



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Odin



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Osiris



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Persephone



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Poseidon



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Ra



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Rhea



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Set


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Shub-Niggurath


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Shudde M’ell



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Sif



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Sobek



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Tiamat


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The Fates


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Thor



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Yog-Sothoth



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“The Lurker at the Threshold, The Key and the Gate, the Beyond One, Opener of the Way, the All-in-One and the One-in-All”

Rank: Over Deity
Symbol: Pearls set against obsidian
Home Plane: The Far Realm
Alignment: Chaotic Neutral
Portfolio: -
Worshipers’ Alignments: Chaotic Evil, Chaotic Neutral, Neutral.
Granted Domains: -
Favored Weapons: -

The Lurker at the Threshold is the great Outer God that bars the entrance to the Far Realms. He is both the gateway and the key to unlock it. He is easily the most powerful being to exist and his whims are all that hold reality as we know it together.

Yog-Sothoth appears as a conglomerate of iridescent globes resembling stars and other celestial bodies. At his center is one enormous eye that stares unblinking at anything there is to see. If Yog-Sothoth has an agenda, it is beyond the minds of mortals, but he will grant magic to those that please him, and he also offers portions of his Avatars’ souls to Binders that learn the techniques to bind them.

Dogma


Yog-Sothoth makes no demands of his cultists. To his great resplendence, mortals and their worries are little more than gnats. His cultists interpret their master’s indifference as the way they should live their lives; cold, indifferent, and accepting of their coming destruction.

Cults and Gatherings


The cults of Yog-Sothoth gather in the deepest, darkest places in the world. There they attempt to be one with their deity by constructing shrines, all depending monstrous gates with intricate locking contraptions. They seek eldritch and occult lore beyond all else, and the cults of Yog-Sothoth attract a great number of arcanists to their ranks. Unlike most, the cults of Yog-Sothoth see Binders skilled enough to bind the aspects of Yog-Sothoth as his chosen and view such individuals as messiahs and leaders. The cults are known for kidnapping Binders and forcing them to perform the ancient secret binding techniques that call upon Yog-Sothoth; from which point there no mind can return unscathed.

Legends of Yog-Sothoth


Yog-Sothoth’s name is whispered in fear and terror across the tongues of Clerics old enough or unfortunate enough to know his name. Yog-Sothoth’s primary legend is the tale of the Ordering of the Cosmos, during which the Twins of Creation bound the god in chains in his current position as both Gate and Key to the Far Realms. The cultists of Yog-Sothoth are not only to determine to free their master from his position, but they are also accepting the fact that doing so will allow the tides of yugoloths to flow into the Mortal Realm; falsely assured that their god will protect them.



Zeus


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"You're waiting for a train. A train that will take you far away. You know where you hope the train will take you, but you can't be sure. But it doesn't matter because we'll be together."




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Re: [Fluff] Deities of Sha'Dor

Postby Golden-Esque » Fri Nov 19, 2010 2:10 pm

Things I still need to fill out:
Airborne Pasta Cosntruct needs two more Domains
Anubis needs two more favored weapons
Aphrodite needs two more Domains and three more favored weapons
Apollo needs to have the longbow, shortspear, and javelin added to his favored weapons.
Artemis needs one more favored weapon. Shortspear maybe?
Azanoth needs three favored weapons and two domains.
Bahamut needs three favored weapons.
Yog-Sothoth needs four favored weapons and five domains.

New Domains (not in Pathfinder):
Dragon
Hunger
Music
"You're waiting for a train. A train that will take you far away. You know where you hope the train will take you, but you can't be sure. But it doesn't matter because we'll be together."




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