I think this forum needs a good list, and a place to go to, to ask about dice probabilities, and dice systems in games.

The three most common types of rolling systems these days seem to be: Uniform, Bell Curve, and Dice Pools.

Uniform is something like d20. You roll a single die and add a modifier to get a result. The probabilities for this are simple, and it makes balance a bit easier the achieve.

Bell Curve is something like GURPS. You roll multiple small dice (such as 3d6) add a modifier, and get a result. The probabilities for this are more complex (requiring convolution to solve for, or abusing the fact bell curves are well studied), but balance is still mostly easy. The advantage here is you often get consistent rolls.

Dice Pools is something like WoD. You roll multiple dice, and count only those that meet some criteria. The probabilities are more variable here, and balance is harder, but it allows a greater degree of flexibility then the others.

That said, what is the most interesting dice system you've seen, and do you want the numbers run on anything?

My most interesting: Silhouette Core by Dreampod 9. It uses a dice pool system, but you only keep the value of the highest rolled die, + the number of other dice that rolled 6s. It's an interesting way to make it more advantageous to be versatile then specialized, a lot of the time.