DragoonWraith wrote:Again, though, doesn't really work for low fantasy.
D20 just doesn't seem granular enough to me, particularly when dealing with the ability damage. In your system, a base attribute of 5 doesn't give a lot of leeway when you're talking about racking up ability damage in a fight.Morty wrote:I'll consider it if I ever switch from d20 to d100, which remains a possibility at this stage, if I find out d20 really doesn't suit my purposes.
Cool. I'd like to see it.Also, I've recently had an idea for a health measurement system that doesn't rely on HP and doesn't rip off other systems blatantly... but I'm not sure if it doesn't belong in my system's thread.
TheCripple wrote:Lets take a d20 example. For this, I'm setting 1 die of damage plus 1 die per 3 points over the opponents defense. There is a -1 penalty per (1/4 Threshold) points. Any shot that deals over 20 damage for a Medium creature is an instant kill, it takes another 5 points for every size category higher. On to examples, with what should be obvious stats, with what is rolled on the dice shown for attack.
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