Lessee...
#2:
http://wiki.faxcelestis.net/index.php?t ... ifferences#5: Archery is partially developed, but needs a fleshout
#7: I like this idea immensely - simplicity GOOD.
#9: May I suggest looking at Mongoose's Encyclopedia Arcane: Familiars for ideas? If we're going to unify the animal companion rules, I personally feel that we should use the chance to create slightly deeper rules than have been traditional in 3.5 - a familiar is part of customization, too.
#10: This. Oh god this.
#13: Perhaps, in terms of magic item supply, the entire WBL mechanic should be replaced with something akin to the Auspice prototype I was writing a while back? That is, you have a capacity to use 'X' magic items at full efficiency at this level (preferably with a rule for allowing players to change them out, but not trivially). Your character's wealth outside of magic items becomes a little more fluff-ish then - things like quality of accomodations you can afford. This could friendly to playing characters in the Slayers archetype of being horrifically financially irresponsible without the side effect of nerfing them.
#14: Dunno on Bladeweaver, but the idea of Sorcerer is awesome and I so want to see it brought to fruition. Possibly, like the Trickster prototype, swapping to a spell-point system (yes, I know Psionics are the point-based, but it's a good way to work things IMO) would help?
#16: I have an idea or two on Bardic Music, basically centered around the theme of 'layering' - that is, that they can play 'X' layers of music at once through skill with their instrument of choice, each layer providing an effect akin to a Warlord Aura (but weaker???) - the difference between BM and Warlord Auras being that Bards can do less while running their music, possibly with one of their 'layers' being a spellcasting layer so that they can fit spells into their music.