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[Class] Dreadnaught

For the d20 Rebirth system, headed by Fax Celestis

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[Class] Dreadnaught

Postby Fax » Fri Nov 05, 2010 10:23 am

The Dreadnaught class is a warrior separate from both the warlord and the barbarian. Where the warlord enters combat with style and tactics and the barbarian enters in fury, the dreadnaught wades in swinging, soaking blows and fearing little.

LevelBABFortRefWillSpecial
1st+1+2+0+1Embodied Prowess, Power Attack, Rugged
2nd+2+3+0+1Defender's Gambit
3rd+3+3+1+2-
4th+4+4+1+2Knockback
5th+5+4+1+3Imperishable, Vicious Circle
6th+6/+1+5+2+3-
7th+7/+2+5+2+3Intense Fortitude
8th+8/+3+6+2+4DR 1/-, Elemental Resist 1
9th+9/+4+6+3+4-
10th+10/+5+7+3+5Crushing Blow
11th+11/+6/+1+7+3+5DR 2/-, Elemental Resist 2
12th+12/+7/+2+8+4+6-
13th+13/+8/+3+8+4+6Unstoppable (2/day), Stability
14th+14/+9/+4+9+4+6DR 3/-, Elemental Resist 3
15th+15/+10/+5+9+5+7-
16th+16/+11/+6/+1+10+5+7Unstoppable (4/day), Improved Vicious Circle
17th+17/+12/+7/+2+10+5+8DR 4/-, Elemental Resist 4
18th+18/+13/+8/+3+11+6+8-
19th+19/+14/+9/+4+11+6+8Unstoppable (6/day)
20th+20/+15/+10/+5+12+6+9DR 5/-, Elemental Resist 5, Unrelenting Cascade


Hit Die: d12

Weapon and Armor Proficiency: Dreadnaughts are proficient with all simple weapons, with any four weapon groups, as well as with all kinds of armor and all shields.

Skills: A dreadnaught is trained in the Warrior skill set and in one other skill set of his choosing.

Prowess: A dreadnaught gains 6 points of prowess per level.

Embodied Prowess (Ex) [Martial, Progressing]: A dreadnaught gains more prowess than most classes. He gains an additional 2 prowess per level.

Power Attack: At 1st level, the dreadnaught gains the Power Attack feat as a bonus feat, even if he does not meet the prerequisites. Alternatively, a dreadnaught may instead gain Brutal Precision as a bonus feat, even if he does not meet the prerequisites. If he selects Brutal Precision as his bonus feat instead, his Knockback and Crushing Blow abilities function through use of Brutal Precision instead of Power Attack but otherwise remain unchanged.

Rugged (Ex) [Martial, Progressing]: A dreadnaught is a being of supreme hardiness. He adds his dreadnaught class level to his hit point total when determining his maximum hit points.

Defender's Gambit: At 2nd level, the dreadnaught gains the Defender's Gambit feat as a bonus feat even if he does not meet the prerequisites.

Knockback (Ex) [Martial]: At 4th level, a dreadnaught gains the ability to shove his foes when making a Power Attack. Whenever the dreadnaught strikes an enemy while using the Power Attack feat and takes at least a -2 penalty to his attack roll, he may knock his foe back. His target must make a Reflex save (DC equal to the damage dealt) or be subjected to a bull-rush. This ability does not provoke attacks of opportunity, but it is subject to the Improved Bull-Rush feat. Furthermore, a dreadnaught does not need to move with his target: instead, his target is moved up to the maximum distance resulted by the check, and the dreadnaught remains stationary. A dreadnaught using this ability takes a penalty to his armor class equal to the amount he invested in Power Attack until his next turn.

If the dreadnaught chose Brutal Precision as his second-level bonus feat instead of Power Attack, he instead gains Ranged Bull-Rush as a bonus feat.

Imperishable: At 5th level, the dreadnaught gains the Endurance and Diehard feats as bonus feats, even if he does not meet the prerequisites.

Vicious Circle (Ex) [Martial]: At 5th level, a dreadnaught causes the area around him to become dangerous to even pass through. Any square that the dreadnaught threatens is treated as difficult terrain, and any movement--including five-foot steps and other movement that does not normally provoke--through those squares provokes an attack of opportunity from the dreadnaught. This ability does not give a dreadnaught additional attacks of opportunity, but a feat such as Combat Reflexes would allow him to take advantage of each provocation.

If the dreadnaught chose Brutal Precision as his second-level bonus feat instead of Power Attack, this ability instead allows the dreadnaught to designate a 5' radius burst within one range increment of his wielded weapon as a swift action: movement through this area provokes an attack of opportunity from the dreadnaught. Designating a second zone immediately erases the first.

Intense Fortitude (Ex) [Martial]: Starting at 7th level, if the dreadnaught makes a successful Fortitude saving throw against a spell, attack, or effect which normally deals half damage or only has a partial effect on a successful save, he instead takes no damage and is not affected by the triggering ability.

Damage Reduction (Ex) [Martial]: At 8th level, a dreadnaught gains Damage Reduction. Subtract 1 from the damage the dreadnaught takes each time he is dealt damage from a weapon or a natural attack. At 11th level, and every three dreadnaught levels thereafter (14th, 17th, and 20th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0. This damage reduction stacks with other sources of DR/-.

Elemental Resistance (Su) [Martial]: At 10th level, a dreadnaught can shrug off the effects of even the most damaging magics. When affected by a spell that inflicts elemental damage (that is, fire, cold, electricity, sonic, or acid), he reduces each die of damage by one, to a minimum of one. Bonus damage on top of each die is not reduced, and a spell affected by the Maximize Spell metamagic feat suffers no reduction. At 11th level, and every three dreadnaught levels thereafter (14th, 17th, and 20th), the amount subtracted from each die increases by 1, but still cannot reduce the damage per die to below 1.

Crushing Blow (Ex) [Martial]: At 10th level, whenever the dreadnaught strikes an enemy while using the Power Attack feat and takes at least a -2 penalty to his attack roll, he may inflict a crushing blow. His target must make a Reflex save (DC equal to the damage dealt) or be knocked prone. This is not a trip attack, and so does not activate feats such as Improved Trip, nor does it provoke attacks of opportunity. A dreadnaught using this ability takes a penalty to his armor class equal to the amount he invested in Power Attack until his next turn. A dreadnaught can use this ability in conjunction with the Knockback ability, but his target gets two saves: if his opponent makes either save, neither ability triggers.

If the dreadnaught chose Brutal Precision as his second-level bonus feat instead of Power Attack, he instead gains Ranged Trip as a bonus feat.

Unstoppable (Su) [Martial]: At 13th level, a dreadnaught can overcome the most daunting of physical tasks. Twice per day, as a swift action, he can add his dreadnaught class level as a competence bonus on one Strength check made to break an object. He may even attempt to break normally unbreakable objects and spells, such as a wall of force, with this ability--magical effects (such as the aforementioned wall of force) use the caster's save DC (appropriate for the spell's level) plus 10 to determine the break DC. Only spells that create or summon objects (not creatures) may be effected via this ability. A broken magical effect is dispelled. The dreadnaught gains two additional uses of this ability per day at 16th level, and two more at 19th level.

Stability (Ex) [Martial]: At 13th level, a dreadnaught gains a +6 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Should the dreadnaught already have this feature (such as by being a dwarf), the bonus received from the original ability is instead increased by 6.

Improved Vicious Circle (Ex) [Martial]: At 16th level, a dreadnaught causes the area around him to become dangerous to even pass through. He treats himself as one size larger than he actually is when measuring his threatened area for determining whether or not movement provokes an attack of opportunity. Otherwise, this ability functions as Vicious Circle.

If the dreadnaught chose Brutal Precision as his second-level bonus feat instead of Power Attack, the dreadnaught may instead designate up to three zones using his Vicious Circle ability. Otherwise, this ability functions as Vicious Circle.

Unrelenting Cascade (Ex) [Martial]: At 20th level, a dreadnaught can unleash a nigh-unstoppable string of attacks. As a full-round action, he makes one melee attack against an opponent he threatens. If he strikes that foe, he may immediately make another attack against any foe he threatens, at a -2 penalty. He may continue making extra attacks, each at an additional -2 penalty, until he misses an attack. While using this ability, he is considered to have the Cleave and Great Cleave feats, even if he does not possess them or meet the prerequisites, and may make 5' steps between cleave attempts. Should a foe perish while being attacked by this ability, the penalty the dreadnaught takes to attack rolls resets to 0, and the cascade of blows starts anew if he can reach another foe.

If the dreadnaught chose Brutal Precision as his second-level bonus feat instead of Power Attack, this ability instead allows the dreadnaught to make one ranged attack against one opponent within one range increment. If he strikes that foe, he may immediately make another attack against one foe within one range increment at a -2 penalty. He may continue making extra attacks, each at an additional -2 penalty, until he misses an attack. Should a foe perish while being attacked by this ability, the penalty the dreadnaught takes to attack rolls resets to 0, and the hail of arrows starts anew.
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Re: [Class] Dreadnaught

Postby Fax » Fri Nov 05, 2010 10:26 am

Minor patching to allow for a ranged dreadnaught:
  • Offering of Brutal Precision bonus feat instead of Power Attack at 2nd level: this choice alters (Imp) Vicious Circle, Unrelenting Cascade, Knockback, and Crushing Blow.
  • Text additions to Vicious Circle, Improved Vicious Circle, Crushing Blow, Knockback, and Unrelenting Cascade to allow for new archery uses.
  • Moved Vicious Circle down to 5th, added Improved Vicious Circle at 16th. Improved Vicious Circle is suitably Vicious and defendery.
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Re: [Class] Dreadnaught

Postby Fax » Thu Jan 13, 2011 8:05 pm

Added some keywords, kicked down to 6 prowess/lev, created Embodied Prowess ability.
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Re: [Class] Dreadnaught

Postby IcarusWings » Sat Jan 15, 2011 7:34 am

So now you get +2 prowess at every level, even in ones that you muliclass out of dreadnaught for?
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Re: [Class] Dreadnaught

Postby DragoonWraith » Sat Jan 15, 2011 7:45 am

No, he just made the Dreadnaught's extra Prowess a Martial feature. By default, this does nothing, but you can take a feat to make Martial features stack half your non-class levels. Effectively, this change mean that a Dreadnaught can take a feat to get +2 Prowess every other non-Dreadnaught level.

Though it is a bit unclear what happens when a Something Else X/Dreadnaught Y takes that feat after having those non-Dreadnaught levels...
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Re: [Class] Dreadnaught

Postby Fax » Sat Jan 15, 2011 3:01 pm

If you go, say, Fencer 6/Dreadnaught 3, and you take the Masterful Aptitude feat, you recalculate your prowess gained from Embodied Prowess. Rather than having extra prowess as a Dreadnaught 3 (6 extra prowess), you'd have extra prowess as a Dreadnaught 6 (1/2 class level plus hero value, or (3+(6/2))) (12 extra prowess). It'd be a boost at that one level, sure, but then after that it'd be +2 prowess every 2 non-dread/every dread level.
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Re: [Class] Dreadnaught

Postby DragoonWraith » Sat Jan 15, 2011 4:26 pm

RAW, I don't think that's how it would work.
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Re: [Class] Dreadnaught

Postby Fax » Sat Jan 15, 2011 4:36 pm

Really? You'd determine your advancement according to the feat's rules. Feat says, "You should have 12 prowess instead of 6 now."
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Re: [Class] Dreadnaught

Postby DragoonWraith » Sat Jan 15, 2011 7:12 pm

Actually... yeah, rereading that sounds right. I was thinking it said something like "Each level, you gain an addition 2 Prowess" but "2 Prowess per level" works. Sorry, misremembered that.
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