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Soul Keeper (Incarnum / Shadowcasting)

Project space for Peacenlove's Complete Shadow project for Pathfinder.

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Soul Keeper (Incarnum / Shadowcasting)

Postby Peacenlove » Thu Nov 08, 2012 9:57 am

Editor's note: I aim for high power (In the level of sorcerer without the silly tricks, or my shadowcaster revision).
Lastly the Umbra Angela were created by me and can be substituted by any kind of angel you deem appropriate.

SOUL KEEPER

“Those who fear the darkness have never seen what the light can do.”

Afterlife. Redemption. Final reward. All these words define hope for the future and motivate mortals into great acts. Their actions are observed and judged by higher powers and if they are deemed worthy, the gift of immortality awaits them. Immortality of their deeds that is, not the greedy and futile preservation of the flesh.
And yet there are the jealous, the malign, those that would erase every trace of existence from the righteous, so they can rule in fear and intimidation. They destroy and consume souls, committing the most heinous crime in the multiverse without shame.
While the Dark Angel Ascendants battle for the mortal spirit, the Soul Keepers protect its future.
<<Fluff Pending>>

To qualify to become a Soul Keeper, a character must fulfill all the following criteria.
Shadow casting: Able to cast 2nd level mysteries
Skills: Heal 4 Ranks, Knowledge (religion) 5 ranks
Meld shaping: Ability to shape soul melds.
Alignment: Any Good


Hit Die: d6

Soul Keeper
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpellsMeld shaping
1st
+0
+1
+0
+1
Angelic Devotion, Pure Soul+1 level of existing mystery-using class+1 level of existing meld shaping class
2nd
+1
+1
+1
+1
Past Redemption+1 level of existing mystery-using class+1 level of existing meld shaping class
3rd
+1
+2
+1
+2
Shadow Chakra, Memories beyond Time+1 level of existing mystery-using class+1 level of existing meld shaping class
4th
+2
+2
+1
+2
Angel of Mercy+1 level of existing mystery-using class+1 level of existing meld shaping class
5th
+2
+3
+2
+3
Ultionis in Nex+1 level of existing mystery-using class+1 level of existing meld shaping class
6th
+3
+3
+2
+3
Twin Shadow Chakra+1 level of existing mystery-using class+1 level of existing meld shaping class
7th
+3
+4
+2
+4
-+1 level of existing mystery-using class+1 level of existing meld shaping class
8th
+4
+4
+3
+4
Recall Soul+1 level of existing mystery-using class+1 level of existing meld shaping class
9th
+4
+5
+3
+5
Perfect Shadow Chakra+1 level of existing mystery-using class+1 level of existing meld shaping class
10th
+5
+5
+3
+5
Angel of Death+1 level of existing mystery-using class+1 level of existing meld shaping class


Class Skills:
The Soul Keeper's class skills (and the key ability for each skill) are Diplomacy (Cha), Knowledge (all skills, taken individually) (Int), Perception (Wis), Spell craft (Int), Stealth (Dex).

Skill Points at Each Level: 4 + Int modifier

Soul Keepers have the following game statistics.

Class Features:
All of the following are class features of the Soul Keeper prestige class.

Angelic Devotion:
The powers granted by this class are divine in nature and, much like a cleric, if you misuse them, they will be inaccessible until you atone for your misdeeds.
More specifically if you ever cease to oppose those who would misuse Shadow Magic, control other people against their will, or, more generally harass Good people with the help of the cover of darkness and night, or work intentionally to uncover the identity of your patrons or directly or indirectly oppose them, you lose all benefits granted by this prestige class and cannot gain new levels in it.
Depending on the severity of your actions an atonement spell and one month of acting towards the Umbra Angela cause may allow you to regain your class benefits back and resume taking levels normally.

Pure Soul (Ex):
The Soul Keeper gains Pure Soul (Heroes of Horror) as a bonus feat. Furthermore she cannot become undead by any spell or ability not deific in nature.

Mysteries:
At each level you gain new mysteries per day and an increase in caster level (and mysteries known, if applicable) as if you had also gained a level your mystery-using class. You do not, however, gain any other benefits a character of these classes would have gained.

If you had more than one mystery-using class before becoming a dark angel ascendant, you must decide to which class to add each level for the purpose of determining mysteries per day, caster level, and mysteries known.

Meld shaping:
At each level, you increase your meld shaper level, the number of soul melds you can shape, the number and kinds of chakra binds you can create, and her essentia pool as if you had gained a level in the meld shaping class to which you belonged to prior to gaining the Soul Keeper level. You do not; however gain any other abilities of that class. If you had more than one meld shaping class before becoming a Soul Keeper, you must decide to which class to add each level for the purpose of determining her essentia pool, meld shaper level, and the number of soul melds and chakra binds available.

Past Redemption (Su):
The Soul Keeper gains the ability to shape a special chakra at 2nd level. While shaped, any evil outsider or undead under the effect of a Soul Keeper’s mystery or soul meld ability that dies, is permanently destroyed and cannot be resurrected, reanimated or become an undead creature and its rejuvenation ability is negated, unless a creature with divine rank uses such an ability. Destroyed undead can still be resurrected to their living state, however the Soul Keeper must be present at the casting of the restoring ability.
For every point of essentia invested the Soul Keeper and his allies in a 30 feet radius gain a +2 sacred bonus to saves against possession, taint, death effects and energy drain and reduce all vile and unholy damage taken by 2 (minimum 0).

If bound to the brow, the Soul Keeper instantly recognizes any and all abilities of a creature or object that involves energy drain, taint, vile or unholy damage, ability drain, soul imprisonment, destruction or possession and gains SR equal to 11 + meld shaper level against those effects. He does not however determine any other abilities the creature might possess.

Memories beyond Time (Ex):
At 3rd level, a Soul Keeper no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that he has already taken, however, remain in place. Age bonuses still accrue.

In addition the Soul Keeper has no maximum age and he can speak with any creature that has or is a soul.

Shadow Chakra:
At 3rd level, a Soul Keeper gains the use of a unique chakra: the shadow chakra. Instead of binding a soul meld to a chakra on her body, she binds it to a chakra on her shadow. The Soul Keeper can bind any soul meld she knows to her shadow chakra, just as if it were bound to any other chakra on her body that she could bind soul melds to. However, due to the fact that it is bound to her shadow and not to her, each two points of essentia invested in the soul meld bound to her shadow chakra only act as if one essentia were invested in it. For the purposes of binding, the Soul Keeper can treat her shadow chakra as if it were any other chakra she has access to and may bind soul melds to it even if she already has another soul meld bound to the chakra the shadow chakra is mimicking.

Angel of Mercy:
At 4th a Keeper of Souls may spend a mystery to spontaneously cast a cleric spell equal or less than the spent mystery’s level. She can only cast spells with the (Healing) descriptor and they function as divine spells, not mysteries.

In addition undead who were killed by a Soul Keeper and their alignment was any good before undeath; need no material components to be raised from the dead with any (Healing) spell, nor do they lose a level when brought back in life.

Ultionis in Nex (Su):
At 5th level, whenever a Soul Keeper would succumb to the effects of a death spell or death by energy drain or ability drain, he is raised on the following round with any negative levels or ability drain removed and with no loss of levels. His creature type changes to deathless and he gains the augmented subtype.

This ability is used once per day without any action on the soul keeper’s part and lasts for 3 rounds. After the effect expires, he dies again.

Twin Shadow Chakra:
At 6th level, a Soul Keeper’s shadow chakra can have two soul melds bound to it, each emulating a different chakra that the Soul Keeper has access to. One of these chakra uses essentia as a normal chakra does, providing a 1:1 ratio for invested essentia. The second, being the weaker chakra, act as the shadow chakra described in the Shadow Chakra ability.

Recall Soul (Su):
At 8th level, a Soul Keeper ignores any effect that imprisons or destroys a soul, for the purposes of resurrecting a good aligned recipient. Imprisoned souls are freed and destroyed ones are reformed from the lingering memories residing in the Plane of Shadows. This ability fails if used against souls destroyed or imprisoned by artifacts or salient abilities of creatures with divine rank or from creatures with HD greater than the CL of the Soul Keeper.
Also true resurrection can now resurrect dead recipients that died up to 50 years per caster level before.

Perfect Shadow Chakra:
At 9th level, a Soul Keeper’s shadow chakra becomes an incredible font of power. Any soul meld bound to the Soul Keeper's shadow chakra is treated as having twice the essentia invested in it as it actually does (to a maximum of four), so that a soul meld bound to the Soul Keepers shadow throat chakra with 2 essentia invested in it would be treated as having 4.

Angel of Death (Ex):
At 10th a Keeper of Souls’ creature type permanently changes to deathless. As a free action, taken out of turn but once per round, she can transform back to her previous creature type (restoring her previous constitution score) or change back into deathless. She counts as either creature type wherever it would be more beneficial to her for purposes of spells, prerequisites and abilities.

In addition she gains wings out of pure shadow enabling her to supernaturally fly at 120 feet speed and granting her +8 to the Fly skill. She may hide or reveal them as a free action.

Lastly any (Healing) spell or effect she utilizes gains a +2 on save DC and +4 on caster level and has no maximum caster level cap.
Last edited by Peacenlove on Thu Nov 08, 2012 10:03 am, edited 1 time in total.
Reason: Updated
Peacenlove
 
Posts: 20
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