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Introduction/FAQ-READ THIS FIRST!

Moderator: oslecamo

Introduction/FAQ-READ THIS FIRST!

Postby oslecamo » Mon Jan 31, 2011 9:17 am

Introduction
As you may know, 3.5 allows you to play monsters as PCs, but with a cost: LA and RHD.

However, most monsters out there weren't designed for player use, and end up with fat LAs to keep the players away from powerfull abilities like greater teleport at will.

Plus, monsters with higher HD than CR also aren't very usefull for players.

And then, the players have to deal with many of their monster abilities don't improving with leveling up.

In this thread, I'll pick up popular monsters and re-design them to be useable by players, so that they can play any monster with CR X by level X. I'll acomplish this by:
-Adjusting RHD to always match the player's level to don't punish/reward them against level dependant abilities.
-Reducing huge ability bonus and natural armor.
-Making monster special abilities level dependant so they keep increasing.
-Cut down most abuseable abilities to keep the power level in check. No stuff like teleport at will at level 5.

Since a lot of this classes change your size, I'm posting a table here to show exactly what you get when you change size.

FAQ:

Do I need to take those classes at 1st level?

Yes, unless the monster templates, wich are mostly treated as Prcs wich you can take when you meet the pre-reqs.


No ability penalties?
Nope.


Do I need to take all the levels or can I just take what I want and then go to other class?

Just like a normal class, you can leave a monster class at any level up and then even come back later if you wish. You aren't suposed to mix diferent monster classes togheter however. Do it at your own risk.

What's this lose all racial bonus thingy?
Basicaly, these classes count as both initial race and class, so you can't be an human/ogre mage. You're just an ogre mage.

I want to play a spellcaster monster!
Monsters that cast as "class X" like the dragon and Rakshasa will stack their spellcasting with the respective classes.

Other monsters like the mind flayer don't actualy cast as "class X", but if they multiclass to certain caster classes they gain powerfull bonus.

If it isn't clear for you what spell slots you gain with those monsters, here's some tables with the main progressions laid down for you
When you multiclass to wizard/druid-Spell slots per day (cumulative)
Total HD0123456789
211--------
3001-------
4011-------
50001------
60011------
701001-----
800011-----
9001001----
10000011----
110001001---
120000011---
1300001001--
1400000011--
15000001001-
16000000011-
170000001001
180000000011
190000000101
200000000011



When you multiclass to cleric-Spell slots per day(cumulative)
Total HD0123456789
211--------
3001+1-------
4011-------
50001+1------
60011------
701001+1-----
800011-----
9001001+1----
10000011----
110001001+1---
120000011---
1300001001+1--
1400000011--
15000001001+1-
16000000011-
170000001001+1
180000000011
190000000101
200000000011


When you multiclass to sorceror-Spell slots per day (cumulative)
Total HD0123456789
211--------
301--------
4013-------
5001-------
60013------
70011------
800013-----
900011-----
10000013----
11000011----
120000013---
130000011---
1400000013--
1500000011--
16000000013-
17000000011-
180000000013
190000000011
200000000002



If you want a dragon that casts as a full sorceror, I point you for the fact that not even WOTC dragons cast as a full sorceror.

In alternative, take just one level of monster and then go fullcaster. Or polymorph yourself.

What's the Caster Level for the SLAs?

Unless otherwise specified, the Caster level for any SLAs is equal to your total HD.

Growth modifiers
Base SizeNew SizeAC & Attack Bonuses*Space*Reach (Tall/Long)*Ave. Size Incr.Ave. Weight Incr.Grapple Mod.Hide Mod.
FineDiminutive-4 (size)+½’+0’/+0’+6”+1/2 lb.+4 (size)-4 (size)
DiminutiveTiny-2 (size)+1½’+0’/+0’+9”+5 lbs.+4 (size)-4 (size)
TinySmall-1 (size)+2½’+5’/+5’+18”+36 lbs.+4 (size)-4 (size)
SmallMedium-1 (size)+0’+0’/+0’+3’+240 lbs.+4 (size)-4 (size)
MediumLarge-1 (size)+5’+5’/+0’+6’+2000 lbs.+4 (size)-4 (size)
LargeHuge-1 (size)+5’+5’/+5’+12’+8 tons+4 (size)-4 (size)
HugeGargantuan-2 (size)+5’+5’/+5’+24’+80 tons+4 (size)-4 (size)
GargantuanColossal-4 (size)+10’+10’/+5’+48’+200 tons+4 (size)-4 (size)


No you don't gain extra stats just for growing. It's not even listed on the table. Just to make it clear since every other person asks it.
Your natural weapons damage increases one die size for each size increase tough.


Feel free to critisize, offer sugestions, and/or request monsters to be converted to this template. I have no trouble working on homebrew monsters or monsters from other editions.

I've got this project running at Brilliant Gameologists also, will be transfering stuff here as time allows.
oslecamo
 
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